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path: root/indra/newview/pipeline.cpp
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2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09fix for SH-4394: Interesting: viewer culls lights behind the camera, ↵Xiaohong Bao
changing the scene lighting
2013-08-08fix for SH-4402: interesting: lower FPS with lots of objects in viewXiaohong Bao
2013-08-07more fix for SH-4397: Object cache occlusion culling results are not always ↵Xiaohong Bao
correct
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha ↵Graham Linden
attachments on impostors
2013-08-05fix for SH-4397: Object cache occlusion culling results are not always correctXiaohong Bao
2013-07-30Summer cleaning - removed a lot of llcommon dependencies to speed up build timesRichard Linden
consolidated most indra-specific constants in llcommon under indra_constants.h fixed issues with operations on mixed unit types (implicit and explicit) made LL_INFOS() style macros variadic in order to subsume other logging methods such as ll_infos added optional tag output to error recorders
2013-07-30Merge downstream codesimon
2013-07-30MAINT-2913: crash in LLCamera::AABBInFrustum. Tried to make array indexessimon
bullet-proof. Reviewed by Kelly
2013-07-30NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehowGraham Linden
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-24SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" whenRichard Linden
there are no samples during the time period. added hasValue to SampleAccumulator so we don't print a value when we don't have a single sample yet added some disabled log output for scene load timing
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-23MergeXiaohong Bao
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵Graham Linden
issues, alpha-blend objects still missing haze underwater
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in ↵Graham Linden
reflect/distort RTs
2013-07-15NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only ↵Graham Linden
render
2013-07-15NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime ↵Graham Linden
setting
2013-07-15NORSPEC-291 WIP materials working underwater and in reflection and dis ↵Graham Linden
passes, not gamma correct, needs cleanup
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-12NORSPEC-291 WIP first attempt at materials in reflection/waterdis mapsGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-10MergeGraham Linden
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-07-09Remove failed renderDeferredLightingToRenderTarget experimentGraham Madarasz (Graham)
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-07-08SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ↵Richard Linden
console added percentage/ratio units added auto-range and auto tick calculation to stat bar to automate display stats
2013-07-02NORSPEC-290 Disable occlusion culling for distortion render target since ↵Dave Parks
there are generally zero under water occluders.
2013-07-01NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, ↵Dave Parks
slight cleanup.
2013-07-01NORSPEC-290 Shader optimization WIP -- remove some more divides and ↵Dave Parks
normalizes from various lighting functions, rework flow control based on profile feedback.
2013-06-28NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ↵Dave Parks
divides from various lighting functions.
2013-06-27Merge with viewer-releasecallum_linden
2013-06-27Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-26Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20merge with releaseRichard Linden
2013-06-20Merge cleanupDave Parks
2013-06-20NORSPEC-262 make drag and drop aware of editing context so that editing ↵Graham Linden
normal/spec textures causes application to the correct tex channel
2013-06-20Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2013-06-19MergeGraham Linden
2013-06-19NORSPEC-272 make sure the tex filtering fix stays putGraham Linden
2013-06-19MergeGraham Linden
2013-06-19Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-19Point light color (de)correction.Dave Parks
2013-06-18Review cleanupDave Parks
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-18Merge vwr-dev-matGraham Linden