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path: root/indra/newview/pipeline.cpp
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2022-06-02SL-17505 Preview should be displaying rigged attachments onlyAndrey Kleshchev
2022-05-26Merge master v 6.6.1 into DRTVWR-559Dave Houlton
2022-05-26SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
2022-05-26Merge branch 'master' into DRTVWR-539Mnikolenko Productengine
2022-05-24Merged DRTVWR-563 into SL-17219Dave Parks
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵Dave Parks
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
2022-05-20SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots ↵Dave Parks
doing a full resolution render instead of a 512x512 render.
2022-05-20SL-17287 Update Tracy to 0.8.1. Clean up GPU instrumentation.Dave Parks
2022-05-19SL-17286 Only update reflection probe UBO once per pipe flushDave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18SL-17449 Fix for Alexa's hairDave Parks
2022-05-18SL-17219: Merge 'DRTVWR-546' of lindenlab/viewer into SL-17219Nat Goodspeed
Update task branch from main project branch.
2022-05-17SL-17416 Quick 'n dirty reflection probe override hack.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-06Merged in SL-17274 (pull request #964)Michael Pohoreski
SL-17274: Stub for PBR DrawPool and shader Approved-by: Euclid Linden Approved-by: Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵Dave Parks
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2022-04-28SL-17281 environment map prototype (stupid slow and hacky, but provides a ↵Dave Parks
way to get a "real" environment map for shader development)
2022-04-26Merge branch 'DRTVWR-546' into DRTVWR-539Mnikolenko Productengine
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵Dave Parks
attachments rendering to depth buffer)
2022-03-29Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into SL-17005Dave Parks
2022-03-29SL-16811 Shape preview images do not display all of the attachments #2Andrey Kleshchev
Merged previewAvatar and generateImpostor into a single function since they are nearly identical
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention ↵Dave Parks
to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming).
2022-03-02Merge branch 'DRTVWR-546' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # indra/llcommon/tests/llprocess_test.cpp # indra/llui/llcombobox.cpp # indra/llui/llcombobox.h # indra/newview/VIEWER_VERSION.txt # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-03-02Merge branch 'master' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py
2022-03-01Merge branch 'master' (DRTVWR-557) into DRTVWR-546Andrey Kleshchev
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py
2022-02-18SL-16811 Shape preview images do not display all of the attachments.Andrey Kleshchev
2022-02-18SL-16627 water reflection detail settings should be affected by auto-adjustmentMnikolenko Productengine
2022-02-18SL-16841 Disable shadow splits one by one to improve FPS instead of ↵Mnikolenko Productengine
disabling all shadows at once
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2022-02-14SL-16841 Skip rendering shadows when decreasing shadow detail setting to ↵Mnikolenko Productengine
avoid stalls
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵Dave Parks
like behavior) and fix rigged alpha emissive not rendering.
2022-01-28SL-16696 Hacky fix for disappearing underwater objects.Runitai Linden
2022-01-24SL-16627 AutoFPS first passMnikolenko Productengine
2022-01-21Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects"Andrey Lihatskiy
This reverts commit 8215fff0c2a1c895ef916837847cf7526ae61ef9. # Conflicts: # indra/newview/lltoolpie.cpp
2022-01-14Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into ↵Runitai Linden
DRTVWR-546
2022-01-14SL-16544 Fix for small rigged meshes disappearing at short distances (for ↵Runitai Linden
real this time).
2022-01-14SL-16606: Add profiler category UIPtolemy
2022-01-14SL-16606: Add profiler category PIPELINEPtolemy
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2022-01-14SL-16606: Add profiler category DRAWABLEPtolemy
2022-01-13SL-16544 Fix for rigged mesh bounding boxesDave Parks
2021-12-08SL-16469 Fix for reflection/refraction passes breaking occlusion queries.Runitai Linden
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction ↵Runitai Linden
map render.
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabledDave Houlton