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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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pipeline.cpp
Age
Commit message (
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Author
2012-03-13
pull and merge from viewer-development
prep
2012-03-07
Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering f...
prep
2012-03-07
Path-387, Path-283: Navmesh rendering fix.
prep
2012-03-07
Fix for overlaying navmesh on renderable geometry.
prep
2012-03-07
Partial fix for Path-387. Path-287 Viewer perfomance tweaks.
prep
2012-02-28
PATH-199: Cleaning up code related to object flags so that I can better use t...
Todd Stinson
2012-02-06
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-01-27
PATH-192 FIX fixed last issues with convex decomp merge
Nyx (Neal Orman)
2012-01-25
Fixing issue with renamed header file in a pre-built package.
Todd Stinson
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-24
merge
Dave Parks
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2012-01-23
* Optimization to not waste some time doing std::string assignment all over t...
Leslie Linden
2012-01-20
SH-2889 Add visual auto-muting controls
Dave Parks
2012-01-19
merge
prep
2012-01-19
Path-196 : vbo cleanup, visual fixes (path-222)
prep
2012-01-18
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
Xiaohong Bao
2012-01-17
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2011-12-14
Moved navmesh rendering invocation into viewerdisplay.
prep
2011-12-14
Pull and merge from ssh://hg@bitbucket.org/prep/viewer-development-havokai.
Todd Stinson
2011-12-14
Make shapes a little bit transparent
prep
2011-12-14
merge
prep
2011-12-14
Cleanup
prep
2011-12-13
WIP: VBO fixes - still an issue where the physics shape inherit the navmehs c...
prep
2011-12-13
SH-1427 Fix for redundantly applying light intensity to deferred lights.
Dave Parks
2011-12-13
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2011-12-09
added vbo support for physics shapes & fixed navmesh/shape menu toggle
prep
2011-12-07
Turning on navmesh rendering toggles normal renderables
prep
2011-12-06
Fix for RenderResolutionDivisor no longer working correctly.
Dave Parks
2011-12-01
New navmesh viewer options, rendering improvements, etc.
prep
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-23
SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...
Leslie Linden
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-18
SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GT
Dave Parks
2011-11-17
WIP: navmesh station posts to a url, responder receives llsd and then has the...
prep
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-11-15
SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code do...
Leslie Linden
2011-11-15
SH-2652 Fix for linux compile error
Dave Parks
2011-11-11
SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and so...
Leslie Linden
2011-11-11
SH-2666 Fix for pixel doubling failsafe on out out of memory.
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-08
SH-2608 Fix for debug beacons not rendering properly.
Dave Parks
2011-11-07
SH-2652 For for screen going white when enabling anti-aliasing.
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-04
SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
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