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path: root/indra/newview/pipeline.cpp
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2023-06-27SL-19897 Followup -- handle 100% transparent objects that are "active"RunitaiLinden
2023-06-23SL-19897 Fix for 100% transparent objects not showing up in highlight ↵RunitaiLinden
transparent until LoD switch.
2023-06-15Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
SL-19784
2023-06-14SL-19838 Fix for transparent PBR materials always casting shadows.RunitaiLinden
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-02DRTVWR-559 Add missed "should override" check (thanks, Rye!)RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
2023-05-26Addressing some performance related feedback with SSR getting drastically ↵Jonathan "Geenz" Goodman
slower. DRTVWR-559 DRTVWR-583
2023-05-24SL-19755 Small tweak to make exposure not start at black.RunitaiLinden
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-22SL-19737 Fix for alpha objects falling off of impostors.RunitaiLinden
2023-05-18DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft.RunitaiLinden
2023-05-18SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. ↵RunitaiLinden
Incidental decruft.
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-17SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵RunitaiLinden
assertion stomping pass). Remove a couple unused debug settings and related code.
2023-05-16DRTVWR-559 Decruft deprecated OpenGL flags.RunitaiLinden
2023-05-11Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
DRTVWR-583
2023-05-11Merge pull request #212 from secondlife/SL-19236cosmic-linden
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
2023-05-11SL-19236: Fix HUDs not rendering when transparent water graphics setting is offCosmic Linden
2023-05-11SL-19656 Remove LLPerfStats thread and fold into General thread. Hook ↵RunitaiLinden
avatar GPU time into LLPerfStats. Incidental decruft.
2023-05-02DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵RunitaiLinden
timer without a frame stall.
2023-05-01SL-19656 Rewrite avatar and attachment render metrics to not interfere with ↵RunitaiLinden
render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Remove now dead code (trackAttachments et al). * SL-19656 Fix for crash on GL <= 3.2
2023-04-28SL-19644: Bind the shader on every shadow alpha blend callCosmic Linden
2023-04-28SL-19644: Move GLTF transform reset out of pushBatchCosmic Linden
2023-04-28Merge pull request #198 from secondlife/DRTVWR-559-merge-539Brad Linden
DRTVWR-559 merge 539
2023-04-27DRTVWR-559 Fix for crash on GL 3.RunitaiLinden
2023-04-26DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" ↵RunitaiLinden
for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-04-25DRTVWR-559 Optimization pass on probe allocation and search. Incidental ↵RunitaiLinden
decruft.
2023-04-21Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-04-21DRTVWR-559 Nudge legacy sky ambient to be more like release. Incidental decruftRunitaiLinden
2023-04-21SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend ↵Cosmic Linden
shadows
2023-04-20Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-04-20SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended primsCosmic Linden
2023-04-18SL-19561: Fix missing shadows on PBR alpha mask animeshes.Cosmic Linden
TODO: Why did this work for the equivalent non-rigged prim?
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵RunitaiLinden
remove exposure correction from legacy fullbright balance PBR materials against legacy.
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
DRTVWR-583
2023-04-12Fix for nameplates, HUD text generally.Jonathan "Geenz" Goodman
DRTVWR-559 SL-19524 SL-19513
2023-04-12Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactorJonathan "Geenz" Goodman
2023-04-12Fixed DoFJonathan "Geenz" Goodman
2023-04-12Combine glow in a separate shader.Jonathan "Geenz" Goodman
DRTVWR-559 SL-19524 SL-19513
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵RunitaiLinden
brightness to allow ACES Hill all the time.
2023-04-10Get DoF workingJonathan "Geenz" Goodman
Need to fix up bloom. DRTVWR-559 SL-19524 SL-19513
2023-04-10Get DoF moved into its own methodJonathan "Geenz" Goodman
Still broken, figuring out what's up with depth. DRTVWR-559 SL-19524 SL-19513
2023-04-08Fix SSR.Jonathan "Geenz" Goodman
DRTVWR-559 SL-19524 SL-19513
2023-04-08Start scrapping screenTarget().Jonathan "Geenz" Goodman
Makes our binding flow _far more_ predictable and makes way more sense. DRTVWR-559 SL-19524 SL-19513
2023-04-08Start moving our post process into methods.Jonathan "Geenz" Goodman
Lets make post processing make sense again. DRTVWR-559 SL-19524 SL-19513
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.