Age | Commit message (Expand) | Author |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-30 | SH-2465 Fix for redundant addition of bloom when FXAA enabled | Dave Parks |
2011-09-30 | merge | Dave Parks |
2011-09-30 | Fix for linux build | Dave Parks |
2011-09-30 | SH-2244 Fix for performance warning on AMD cards | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-27 | SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ... | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |
2011-09-17 | SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks |
2011-09-13 | merge | Dave Parks |
2011-09-01 | for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is... | Xiaohong Bao |
2011-08-31 | Merge | Xiaohong Bao |
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA... | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-11 | merge | Dave Parks |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-08-02 | pulling latest viewer-development into mesh merge branch. | Nyx (Neal Orman) |
2011-07-29 | STORM-1512 Fix for crash when rendering impostors. | Dave Parks |
2011-07-29 | merge | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-25 | merging latest viewer-development to mesh merge candidate. | Nyx (Neal Orman) |
2011-07-20 | SH-2021 Fix for black water at the horizon from occlusion culling madness. | Dave Parks |
2011-07-20 | SH-1838 Add error handling for allocation of off screen render targets. | Dave Parks |
2011-07-19 | SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook Pros | Leslie Linden |
2011-07-18 | SH-2031 Fix for shadow render targets using inappropriate shader for occlusio... | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-07-15 | Merge from viewer-development | Xiaohong Bao |
2011-07-09 | SH-2007 Code cleanup, expand minimum header size to 4KB, better comments arou... | Dave Parks |
2011-06-11 | Fix for under water render going black when deferred rendering and anti-alias... | Dave Parks |
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks |
2011-06-10 | Fix for show object updates not working (and crashing, and behaving badly). | Dave Parks |
2011-06-08 | fix for SH-1561: Enabling show Physics Shape disables glow | Xiaohong Bao |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree node... | Dave Parks |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely n... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-19 | merge | Dave Parks |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |