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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.cpp
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Author
2013-09-09
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Xiaohong Bao
2013-09-09
rebalance the object cache octrees.
Xiaohong Bao
2013-09-09
eliminate some redundant geometry rebuilding operations during teleporting
Xiaohong Bao
2013-09-09
NORSPEC-362 address video mem leak on windows on maximize
Graham Linden
2013-09-05
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Richard Linden
2013-09-05
changed fast timer over to using macro
Richard Linden
2013-08-30
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Xiaohong Bao
2013-08-30
fix for SH-4295: Interesting: Teleporting to previous location leave some obj...
Xiaohong Bao
2013-08-29
SH-4292 FIX: Interesting: My avatar declouds slower in Interesting viewer tha...
Richard Linden
2013-08-19
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Xiaohong Bao
2013-08-19
Merge
Xiaohong Bao
2013-08-19
Fix merge issues from genBBoxes optimizations fighting with genBBoxes optimiz...
Graham Linden
2013-08-19
Merge in viewer-release
Graham Linden
2013-08-19
merge
Richard Linden
2013-08-18
SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms
Richard Linden
2013-08-16
fix for SH-4297: interesting: viewer-interesting starts loading cached scene ...
Xiaohong Bao
2013-08-15
NORSPEC-349 make render targets use original formats when resizing impostors ...
Graham Linden
2013-08-14
NORSPEC-342 add simple pass type to things rendered for impostors to fix miss...
Graham Linden
2013-08-13
NORSPEC-342 fix the invisi-feet
Graham Linden
2013-10-10
MAINT-2968 Fix for crash on AMD hardware running current drivers.
Dave Parks
2013-08-12
merge
Richard Linden
2013-08-12
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...
Graham Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-08-09
fix for SH-4394: Interesting: viewer culls lights behind the camera, changing...
Xiaohong Bao
2013-08-08
fix for SH-4402: interesting: lower FPS with lots of objects in view
Xiaohong Bao
2013-08-07
more fix for SH-4397: Object cache occlusion culling results are not always c...
Xiaohong Bao
2013-08-07
NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors
Graham Linden
2013-08-06
NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...
Graham Linden
2013-08-05
fix for SH-4397: Object cache occlusion culling results are not always correct
Xiaohong Bao
2013-07-30
Summer cleaning - removed a lot of llcommon dependencies to speed up build times
Richard Linden
2013-07-30
Merge downstream code
simon
2013-07-30
MAINT-2913: crash in LLCamera::AABBInFrustum. Tried to make array indexes
simon
2013-07-30
NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow
Graham Linden
2013-07-29
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
Graham Madarasz (Graham Linden)
2013-07-24
SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" when
Richard Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
Merge
Xiaohong Bao
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-17
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...
Graham Linden
2013-07-15
NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only r...
Graham Linden
2013-07-15
NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se...
Graham Linden
2013-07-15
NORSPEC-291 WIP materials working underwater and in reflection and dis passes...
Graham Linden
2013-07-12
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
Graham Linden
2013-07-12
NORSPEC-291 WIP first attempt at materials in reflection/waterdis maps
Graham Linden
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-10
Merge
Graham Linden
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-07-09
Remove failed renderDeferredLightingToRenderTarget experiment
Graham Madarasz (Graham)
2013-07-09
NORSPEC-291 WIP drop the no deferred underwater logic only
Graham Linden
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