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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2024-02-08#671 Nudge RenderMirrors and clear shader cache as needed based on SimulatorF...RunitaiLinden
2024-02-08#671 Setup the viewer to respect the MirrorsEnabled simulator feature.Jonathan "Geenz" Goodman
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-01-31secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ...Cosmic Linden
2024-01-31secondlife/viewer-issues#43: Fix debug normals not rendering for terrainCosmic Linden
2024-01-25Review feedback: Remove static RenderLocalLightCount, as cached settings refr...Cosmic Linden
2024-01-24https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...Jonathan "Geenz" Goodman
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...Jonathan "Geenz" Goodman
2024-01-19SL-20606: Fix no material preview on OpenGL 3.2Cosmic Linden
2024-01-19SL-20606: Full GLTF material preview. Works for most materials.Cosmic Linden
2024-01-19SL-20606: Make push GLTF single batch staticCosmic Linden
2023-12-19SL-20611 Followup -- fix for water haze artifacts on fullbright objects above...Dave Parks
2023-12-13SL-20611 Followup -- fix for impostors being invisible.RunitaiLinden
2023-12-11SL-20611 Brute force fix for water haze -- paid for by cycles saved by not dr...Dave Parks
2023-12-11SL-20611 Followup -- reenable water hazeDave Parks
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...Dave Parks
2023-12-06Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596RunitaiLinden
2023-12-06SL-20611 Followup -- fix banding in water fog (thanks, Rye!)RunitaiLinden
2023-12-06SL-19655 BugSplat Crash: LLGLState::checkStates (2427)Alexander Gavriliuk
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...RunitaiLinden
2023-12-01SL-20611 Followup -- fix for water rendering twice. Add comments around LLEv...RunitaiLinden
2023-11-30Merge branch 'DRTVWR-596' into davep/SL-20611RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-21SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of lights...RunitaiLinden
2023-09-25Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-08-30SL-19842 Followup -- fix sunlight going black and make automatic object probe...RunitaiLinden
2023-08-29Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-08-21Experiment with placement a bit when there's no drawable.Jonathan "Geenz" Goodman
2023-08-21Readd occlusion culling for hero probes.Jonathan "Geenz" Goodman
2023-08-21Further cleanup of the hero probe manager.Jonathan "Geenz" Goodman
2023-08-18Latest updates to the hero probe manager.Jonathan "Geenz" Goodman
2023-08-07Revert LLReflectionMapManagerJonathan "Geenz" Goodman
2023-08-06Making more progress, need to add the heroprobe manager.Jonathan "Geenz" Goodman
2023-07-27SL-18720 getDataBegin() and stateSort() crashesAndrey Kleshchev
2023-07-21SL-20010 Make reflection probes ignore touch actions.RunitaiLinden
2023-07-19DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfacesRunitaiLinden
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...Cosmic Linden
2023-07-12SL-19567: (WIP) Add options to use higher precision for glow and post-process...Cosmic Linden
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
2023-06-27SL-19897 Followup -- handle 100% transparent objects that are "active"RunitaiLinden
2023-06-23SL-19897 Fix for 100% transparent objects not showing up in highlight transpa...RunitaiLinden
2023-06-15Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
2023-06-14SL-19838 Fix for transparent PBR materials always casting shadows.RunitaiLinden