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path: root/indra/newview/pipeline.cpp
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2024-02-21secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵Cosmic Linden
screen
2024-02-08#671 Nudge RenderMirrors and clear shader cache as needed based on ↵RunitaiLinden
SimulatorFeatures
2024-02-08#671 Setup the viewer to respect the MirrorsEnabled simulator feature.Jonathan "Geenz" Goodman
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-01-31secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ↵Cosmic Linden
flag. Final implementation would likely be very different.
2024-01-31secondlife/viewer-issues#43: Fix debug normals not rendering for terrainCosmic Linden
2024-01-25Review feedback: Remove static RenderLocalLightCount, as cached settings ↵Cosmic Linden
refresh has surprising performance cost
2024-01-24https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors ↵Jonathan "Geenz" Goodman
debug setting.
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
DRTVWR-583
2024-01-19SL-20606: Fix no material preview on OpenGL 3.2Cosmic Linden
2024-01-19SL-20606: Full GLTF material preview. Works for most materials.Cosmic Linden
2024-01-19SL-20606: Make push GLTF single batch staticCosmic Linden
2023-12-19SL-20611 Followup -- fix for water haze artifacts on fullbright objects ↵Dave Parks
above water.
2023-12-13SL-20611 Followup -- fix for impostors being invisible.RunitaiLinden
2023-12-11SL-20611 Brute force fix for water haze -- paid for by cycles saved by not ↵Dave Parks
drawing water twice, but needs a better long term solution.
2023-12-11SL-20611 Followup -- reenable water hazeDave Parks
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵Dave Parks
like to read from a depth buffer that is bound for writing
2023-12-06Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596RunitaiLinden
2023-12-06SL-20611 Followup -- fix banding in water fog (thanks, Rye!)RunitaiLinden
2023-12-06SL-19655 BugSplat Crash: LLGLState::checkStates (2427)Alexander Gavriliuk
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. ↵RunitaiLinden
Incidental fix for crash when mWaterPool is null.
2023-12-01SL-20611 Followup -- fix for water rendering twice. Add comments around ↵RunitaiLinden
LLEventPoll hack.
2023-11-30Merge branch 'DRTVWR-596' into davep/SL-20611RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-21SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ↵RunitaiLinden
own passes and unify sky and water haze in forward rendering shaders.
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵RunitaiLinden
lights rendered scale with the "Quality & speed" slider
2023-09-25Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-08-30SL-19842 Followup -- fix sunlight going black and make automatic object ↵RunitaiLinden
probes more wishy-washy (removes dark splotches where probes get stuck in walls)
2023-08-29Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-08-21Experiment with placement a bit when there's no drawable.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-21Readd occlusion culling for hero probes.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-21Further cleanup of the hero probe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-18Latest updates to the hero probe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-08-07Revert LLReflectionMapManagerJonathan "Geenz" Goodman
DRTVWR-583
2023-08-06Making more progress, need to add the heroprobe manager.Jonathan "Geenz" Goodman
DRTVWR-583
2023-07-27SL-18720 getDataBegin() and stateSort() crashesAndrey Kleshchev
No repro, but likely cause is in mOctreeNode being NULL. Marked octree group as dead when destroyed and added isDead verification
2023-07-21SL-20010 Make reflection probes ignore touch actions.RunitaiLinden
2023-07-19DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfacesRunitaiLinden
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵Cosmic Linden
enabled by default
2023-07-12SL-19567: (WIP) Add options to use higher precision for glow and ↵Cosmic Linden
post-process buffers. Disabled by default.
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
DRTVWR-583
2023-06-27SL-19897 Followup -- handle 100% transparent objects that are "active"RunitaiLinden
2023-06-23SL-19897 Fix for 100% transparent objects not showing up in highlight ↵RunitaiLinden
transparent until LoD switch.
2023-06-15Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
SL-19784