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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.cpp
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2024-02-21
secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...
Cosmic Linden
2024-02-08
#671 Nudge RenderMirrors and clear shader cache as needed based on SimulatorF...
RunitaiLinden
2024-02-08
#671 Setup the viewer to respect the MirrorsEnabled simulator feature.
Jonathan "Geenz" Goodman
2024-02-07
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-01
#684 Fix pixellation on mirrors regardless of mirror resolution.
Jonathan "Geenz" Goodman
2024-01-31
secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ...
Cosmic Linden
2024-01-31
secondlife/viewer-issues#43: Fix debug normals not rendering for terrain
Cosmic Linden
2024-01-25
Review feedback: Remove static RenderLocalLightCount, as cached settings refr...
Cosmic Linden
2024-01-24
https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...
Jonathan "Geenz" Goodman
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-19
SL-20606: Fix no material preview on OpenGL 3.2
Cosmic Linden
2024-01-19
SL-20606: Full GLTF material preview. Works for most materials.
Cosmic Linden
2024-01-19
SL-20606: Make push GLTF single batch static
Cosmic Linden
2023-12-19
SL-20611 Followup -- fix for water haze artifacts on fullbright objects above...
Dave Parks
2023-12-13
SL-20611 Followup -- fix for impostors being invisible.
RunitaiLinden
2023-12-11
SL-20611 Brute force fix for water haze -- paid for by cycles saved by not dr...
Dave Parks
2023-12-11
SL-20611 Followup -- reenable water haze
Dave Parks
2023-12-11
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...
Dave Parks
2023-12-06
Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596
RunitaiLinden
2023-12-06
SL-20611 Followup -- fix banding in water fog (thanks, Rye!)
RunitaiLinden
2023-12-06
SL-19655 BugSplat Crash: LLGLState::checkStates (2427)
Alexander Gavriliuk
2023-12-05
SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...
RunitaiLinden
2023-12-01
SL-20611 Followup -- fix for water rendering twice. Add comments around LLEv...
RunitaiLinden
2023-11-30
Merge branch 'DRTVWR-596' into davep/SL-20611
RunitaiLinden
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-21
SL-20563 Add 'No Post' option to Snapshot floater
Alexander Gavriliuk
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-16
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-10-04
SL-20141 Remove "Local Lights" checkbox and instead make the number of lights...
RunitaiLinden
2023-09-25
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-08-30
SL-19842 Followup -- fix sunlight going black and make automatic object probe...
RunitaiLinden
2023-08-29
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-08-22
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
RunitaiLinden
2023-08-21
Experiment with placement a bit when there's no drawable.
Jonathan "Geenz" Goodman
2023-08-21
Readd occlusion culling for hero probes.
Jonathan "Geenz" Goodman
2023-08-21
Further cleanup of the hero probe manager.
Jonathan "Geenz" Goodman
2023-08-18
Latest updates to the hero probe manager.
Jonathan "Geenz" Goodman
2023-08-07
Revert LLReflectionMapManager
Jonathan "Geenz" Goodman
2023-08-06
Making more progress, need to add the heroprobe manager.
Jonathan "Geenz" Goodman
2023-07-27
SL-18720 getDataBegin() and stateSort() crashes
Andrey Kleshchev
2023-07-21
SL-20010 Make reflection probes ignore touch actions.
RunitaiLinden
2023-07-19
DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces
RunitaiLinden
2023-07-17
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-07-12
SL-19567: (WIP) Add options to use higher precision for glow and post-process...
Cosmic Linden
2023-06-27
Just about got hero reflection maps working.
Jonathan "Geenz" Goodman
2023-06-27
SL-19897 Followup -- handle 100% transparent objects that are "active"
RunitaiLinden
2023-06-23
SL-19897 Fix for 100% transparent objects not showing up in highlight transpa...
RunitaiLinden
2023-06-15
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-15
Add missing variable initialization, and make water support glossy SSR again.
Jonathan "Geenz" Goodman
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