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path: root/indra/newview/pipeline.cpp
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2011-07-20SH-2021 Fix for black water at the horizon from occlusion culling madness.Dave Parks
2011-07-20SH-1838 Add error handling for allocation of off screen render targets.Dave Parks
Reviewed by Leslie
2011-07-19SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook ProsLeslie Linden
EXP-997 FIX -- Significant FPS degradation in 2.8.0 Beta on Mac equipped ATI video card * Disabled VBO's on mac to avoid stalls in renderer * Placed valid data into the padding between triangles in the vertex buffer to remove uninitialized craziness * Removed invalid rendering checks causing GL errors in debug mode Reviewed by davep
2011-07-18SH-2031 Fix for shadow render targets using inappropriate shader for ↵Dave Parks
occlusion culling resulting in objects popping in and out of the shadow map.
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-06-11Fix for under water render going black when deferred rendering and ↵Dave Parks
anti-aliasing enabled.
2011-06-11SH-1778 Physics shape display fix up.Dave Parks
2011-06-10Fix for show object updates not working (and crashing, and behaving badly).Dave Parks
2011-06-08fix for SH-1561: Enabling show Physics Shape disables glowXiaohong Bao
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
2011-05-09fix for SH-Render Metadata Physics Shapes on Development Client Gives Black ↵Xiaohong Bao
Screen
2011-05-04SH-1456 Fix for bad DoF focal point when camera is at rest.Dave Parks
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵Dave Parks
is open and when effect is opted out of.
2011-04-25SH-1427 Fix for alpha objects not getting the right light curves when ↵Dave Parks
deferred rendering enabled.
2011-04-22mergeDave Parks
2011-04-21mergeDave Parks
2011-04-21mergeDave Parks
2011-04-20SH-1417 Disable occlusion culling for reflection map for now.Dave Parks
2011-04-20SH-1411 Fix for shadows from large objects flickering at odd angles at ↵Dave Parks
certain times of day.
2011-04-19mergeDave Parks
2011-04-19mergeDave Parks
2011-04-08SH-1320 Fix for flickering objects in water distortion/reflection maps.Dave Parks
2011-04-07SH-1318 Add check box for disabling depth of field.Dave Parks
2011-04-05merge changes for STORM-1051Oz Linden
2011-04-04mergeDave Parks
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-31Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-21SH-1069 Fix for bump maps not loading fully -- don't clear bump image list ↵Dave Parks
on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate).
2011-03-19STORM-1019 Resolve merge conflictsJonathan Yap
2011-03-16Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-15eol fixesRichard Linden
2011-03-09Merge with tip of http://hg.secondlife.com/viewer-development (rev 14798)callum
2011-03-09Make a debug output report proper pool names.Dave Parks
2011-03-08Make DoF focal point match behavior described in test plan at ↵Dave Parks
http://wiki.secondlife.com/wiki/Depth_of_Field_test
2011-03-04SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.Dave Parks
(transplanted from 30156869364d642a378411539bbca86068e29b77)
2011-03-04SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.Dave Parks
2011-03-04Get rid of "start" "stop" spam from DoF focal point transition.Dave Parks
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-03-03SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ↵Dave Parks
media texture, focus on alt-zoom target if exists, focus 16m in front of camera when in followcam, focus on object under cursor in flycam).
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-03-01SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in ↵Richard Linden
minimal skin removed duplicate rendering of hud elements
2011-03-01SH-1068 Disable DoF when underwater (shader doesn't have enough information ↵Dave Parks
to execute).
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-24MergeXiaohong Bao