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path: root/indra/newview/pipeline.cpp
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2022-05-24Merged DRTVWR-563 into SL-17219Dave Parks
2022-05-18SL-17449 Fix for Alexa's hairDave Parks
2022-05-18SL-17219: Merge 'DRTVWR-546' of lindenlab/viewer into SL-17219Nat Goodspeed
Update task branch from main project branch.
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵Dave Parks
attachments rendering to depth buffer)
2022-03-29Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into SL-17005Dave Parks
2022-03-29SL-16811 Shape preview images do not display all of the attachments #2Andrey Kleshchev
Merged previewAvatar and generateImpostor into a single function since they are nearly identical
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention ↵Dave Parks
to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming).
2022-03-01Merge branch 'master' (DRTVWR-557) into DRTVWR-546Andrey Kleshchev
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py
2022-02-18SL-16811 Shape preview images do not display all of the attachments.Andrey Kleshchev
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵Dave Parks
like behavior) and fix rigged alpha emissive not rendering.
2022-01-28SL-16696 Hacky fix for disappearing underwater objects.Runitai Linden
2022-01-21Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects"Andrey Lihatskiy
This reverts commit 8215fff0c2a1c895ef916837847cf7526ae61ef9. # Conflicts: # indra/newview/lltoolpie.cpp
2022-01-14Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into ↵Runitai Linden
DRTVWR-546
2022-01-14SL-16544 Fix for small rigged meshes disappearing at short distances (for ↵Runitai Linden
real this time).
2022-01-14SL-16606: Add profiler category UIPtolemy
2022-01-14SL-16606: Add profiler category PIPELINEPtolemy
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2022-01-14SL-16606: Add profiler category DRAWABLEPtolemy
2022-01-13SL-16544 Fix for rigged mesh bounding boxesDave Parks
2021-12-08SL-16469 Fix for reflection/refraction passes breaking occlusion queries.Runitai Linden
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction ↵Runitai Linden
map render.
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabledDave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-30SL-16369 Remove Hardware Skinning settingMnikolenko Productengine
2021-11-25SL-16408 Fix for crashing on disconnectMnikolenko Productengine
2021-11-23SL-16401 Fix for rendering above water things into the water refraction ↵Dave Parks
render target.
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-12SL-14895, point light atten should move inversely light radiusDave Houlton
2021-11-12SL-11678 Avatar is reflecting on the under side of water surfaceAndrey Kleshchev
Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle.
2021-11-12SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-11-12SL-13561 When ALM is enabled, disabling water rendering breaks the skyAndrey Kleshchev
2021-11-09SL-16330 Clean up vertical sync handling, add to UIMnikolenko Productengine
2021-11-04SL-14098 re-enable occlusion culling during reflection passDave Houlton
2021-11-04SL-13565 occlusion/reflection tracy markupDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-19SL-14469 Difficulties clicking objects that are close to the bodyAndrey Kleshchev
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-09-29SL-15999 - don't create floaters in noninteractive modeBrad Payne (Vir Linden)
2021-09-28SL-15999 - draw no objects when noninteractiveBrad Payne (Vir Linden)
2021-09-27SL-16093 Don't force the console window to be open on developer builds ↵Dave Parks
because it causes frame stalls while logging.
2021-09-21SL-16027: Add Tracy OpenGL supportPtolemy
2021-09-20SL-15999 - track --noninteractive state with gNonInteractive flagBrad Payne (Vir Linden)