Age | Commit message (Expand) | Author |
2022-05-24 | Merged DRTVWR-563 into SL-17219 | Dave Parks |
2022-05-18 | SL-17449 Fix for Alexa's hair | Dave Parks |
2022-05-18 | SL-17219: Merge 'DRTVWR-546' of lindenlab/viewer into SL-17219 | Nat Goodspeed |
2022-04-15 | SL-17219 WIP - Texture pipeline overhaul | Dave Parks |
2022-04-11 | SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach... | Dave Parks |
2022-03-29 | Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into SL-17005 | Dave Parks |
2022-03-29 | SL-16811 Shape preview images do not display all of the attachments #2 | Andrey Kleshchev |
2022-03-11 | SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t... | Dave Parks |
2022-03-01 | Merge branch 'master' (DRTVWR-557) into DRTVWR-546 | Andrey Kleshchev |
2022-02-18 | SL-16811 Shape preview images do not display all of the attachments. | Andrey Kleshchev |
2022-02-17 | SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que... | Dave Parks |
2022-02-01 | SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l... | Dave Parks |
2022-01-28 | SL-16696 Hacky fix for disappearing underwater objects. | Runitai Linden |
2022-01-21 | Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects" | Andrey Lihatskiy |
2022-01-14 | Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR... | Runitai Linden |
2022-01-14 | SL-16544 Fix for small rigged meshes disappearing at short distances (for rea... | Runitai Linden |
2022-01-14 | SL-16606: Add profiler category UI | Ptolemy |
2022-01-14 | SL-16606: Add profiler category PIPELINE | Ptolemy |
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy |
2022-01-14 | SL-16606: Add profiler category DRAWABLE | Ptolemy |
2022-01-13 | SL-16544 Fix for rigged mesh bounding boxes | Dave Parks |
2021-12-08 | SL-16469 Fix for reflection/refraction passes breaking occlusion queries. | Runitai Linden |
2021-12-07 | SL-16462 Fix for broken water clip plane during water reflection/refraction m... | Runitai Linden |
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ... | Dave Parks |
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te... | Dave Parks |
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single LLPipelin... | Dave Houlton |
2021-11-30 | SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled | Dave Houlton |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton |
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine |
2021-11-25 | SL-16408 Fix for crashing on disconnect | Mnikolenko Productengine |
2021-11-23 | SL-16401 Fix for rendering above water things into the water refraction rende... | Dave Parks |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2021-11-12 | SL-14895, point light atten should move inversely light radius | Dave Houlton |
2021-11-12 | SL-11678 Avatar is reflecting on the under side of water surface | Andrey Kleshchev |
2021-11-12 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev |
2021-11-12 | SL-13561 When ALM is enabled, disabling water rendering breaks the sky | Andrey Kleshchev |
2021-11-09 | SL-16330 Clean up vertical sync handling, add to UI | Mnikolenko Productengine |
2021-11-04 | SL-14098 re-enable occlusion culling during reflection pass | Dave Houlton |
2021-11-04 | SL-13565 occlusion/reflection tracy markup | Dave Houlton |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac... | Dave Parks |
2021-10-22 | merge | Brad Payne (Vir Linden) |
2021-10-19 | SL-14469 Difficulties clicking objects that are close to the body | Andrey Kleshchev |
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD... | Dave Parks |
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden |
2021-10-06 | SL-16138 remove checks for now-mandatory capabilities | Dave Houlton |
2021-09-29 | SL-15999 - don't create floaters in noninteractive mode | Brad Payne (Vir Linden) |
2021-09-28 | SL-15999 - draw no objects when noninteractive | Brad Payne (Vir Linden) |
2021-09-27 | SL-16093 Don't force the console window to be open on developer builds becaus... | Dave Parks |
2021-09-21 | SL-16027: Add Tracy OpenGL support | Ptolemy |
2021-09-20 | SL-15999 - track --noninteractive state with gNonInteractive flag | Brad Payne (Vir Linden) |