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path: root/indra/newview/pipeline.cpp
AgeCommit message (Collapse)Author
2013-06-19NORSPEC-272 make sure the tex filtering fix stays putGraham Linden
2013-06-19Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-19Point light color (de)correction.Dave Parks
2013-06-18Review cleanupDave Parks
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-18correct banding issueOz Linden
2013-06-14NORSPEC-266 fix issues with observer feedback on edits of material map ↵Graham Linden
parameters
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred ↵Dave Parks
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit).
2013-06-13NORSPEC-250 speculative stab in the darkGraham Linden
2013-06-12NORSPEC-251 fixed and 258 not regressedGraham Madarasz
2013-06-12Cleanup rollback and try point MIPs experiment to see if that's what is ↵Graham Madarasz
hosing the Mac on 10.6.8
2013-06-12Changes to protect against use of normalize3fast on degenerate vectorsGraham Madarasz
2013-06-11NORSPEC-258 and NORSPEC-226 make tex picker close refresh build tool UI ↵Graham Madarasz
correctly and fix issues with transition from no-bumps to normal maps
2013-06-11NORSPEC-259 Fix for crash in LLRenderTarget::copyContentsToFramebufferDave Parks
2013-06-03NORSPEC-229 Fix for linux build.Dave Parks
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵Dave Parks
testing based overhaul WIP Reviewed by Graham
2013-05-20NORSPEC-197 Fix for fullbright alpha masked objects not renderingDave Parks
2013-05-17Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-05-16NORSPEC-190 Fix for local lights not being gamma corrected on alpha objects.Dave Parks
2013-05-14NORSPEC-103 reflect normal/spec UVs in face edit overlay displayGraham Madarasz
2013-05-14NORSPEC-151 NORSPEC-152 fix handling of disable of bumpy and shiny in ↵Graham Madarasz
graphics panel to also disable deferred properly and add hooks for default norm and spec textures in texture picker
2013-05-10merge changes for 3.5.2-beta5Oz Linden
2013-05-10merge changes for 3.5.2-beta4Oz Linden
2013-05-09MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.Dave Parks
2013-05-08merge changes for 3.5.1-releaseOz Linden
2013-05-06NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.Dave Parks
2013-05-03NORSPEC-151 make disabling bumpyshiny disable adv lighting model as wellGraham Madarasz (Graham)
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-04-23NORSPEC-142 Fix for unusable performance on GTX 285Dave Parks
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ↵Dave Parks
attachments.
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵Geenz
transform so we can store the environment intensity in the blue channel.
2013-04-02Automated merge with https://bitbucket.org/lindenlab/davep-materialsDave Parks
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵Dave Parks
approximation in light curves. Fix fresnel math.
2013-04-01merge changes for 3.5.0-beta7Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28NORSPEC-63 Fix for faces with materials not casting shadows.Dave Parks
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-60 Fix for bloom on all shiny surfaces.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵Dave Parks
remove banding and not break all shiny objects.