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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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pipeline.cpp
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Author
2023-04-12
Fixed DoF
Jonathan "Geenz" Goodman
2023-04-12
Combine glow in a separate shader.
Jonathan "Geenz" Goodman
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
2023-04-10
Get DoF working
Jonathan "Geenz" Goodman
2023-04-10
Get DoF moved into its own method
Jonathan "Geenz" Goodman
2023-04-08
Fix SSR.
Jonathan "Geenz" Goodman
2023-04-08
Start scrapping screenTarget().
Jonathan "Geenz" Goodman
2023-04-08
Start moving our post process into methods.
Jonathan "Geenz" Goodman
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-04-05
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)
RunitaiLinden
2023-04-05
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance....
RunitaiLinden
2023-04-04
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
RunitaiLinden
2023-03-31
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Jonathan "Geenz" Goodman
2023-03-31
Move glow extract to be after tonemapping.
Jonathan "Geenz" Goodman
2023-03-31
Merge branch 'main' into DRTVWR-539
Mnikolenko Productengine
2023-03-29
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-03-29
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-03-27
DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake h...
Dave Parks
2023-03-24
SL-19321 Optimization pass -- Remove another shadow split from probe render, ...
Dave Parks
2023-03-24
SL-19321 Optimization pass -- reduce occlusion culling frame stalls, reduce s...
Dave Parks
2023-03-13
SL-19371 Fix for occlusion culling getting stuck after teleport.
Dave Parks
2023-03-13
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Jonathan "Geenz" Goodman
2023-03-13
Make sure the glow combine only happens in the gamma correct shader.
Jonathan "Geenz" Goodman
2023-03-10
DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.
Dave Parks
2023-03-10
SL-19172 Texture streaming tune up. Incidental decruft.
Dave Parks
2023-03-07
SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to ...
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-27
DRTVWR-559 Fix for occlusion culling going off the rails when settings change...
Dave Parks
2023-02-24
DRTVWR-559 Add controls for tonemapper to advanced preferences.
Dave Parks
2023-02-23
SL-19236 Fix for HUDs not rendering when transparent water is disabled.
Dave Parks
2023-02-23
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...
Dave Parks
2023-02-21
DRTVWR-559 Fix SSR on transparent PBR surfaces.
Dave Parks
2023-02-21
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...
Dave Parks
2023-02-21
SL-19239 Day after three day quality pass - add ACES tone mapping to address ...
Dave Parks
2023-02-15
SL-19219 Fix for reflection probe display rendering during HUD render (also s...
Dave Parks
2023-02-15
SL-18568 Fix for only one projector casting shadows.
Dave Parks
2023-02-14
SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...
Dave Parks
2023-02-10
SL-19187 Fix for occlusion and shadow frusta debug displays not working as ex...
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
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