Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-24 | 1285 GLTF Animation Prototype | RunitaiLinden | |
2024-04-19 | #1139 Fix for world going black/white in some scenes (NaNs) (#1273) | RunitaiLinden | |
* #1139 Fix for world going black/white in some scenes (NaNs) NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding. * #1139 Cleanup remove now unused encodeNormF.glsl * #1139 Remove final reference to encodeNormF * #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity * Mac build fix | |||
2024-04-17 | 1176 integrate llgltfnode with selection manager and llmaniptranslate/rotate ↵ | RunitaiLinden | |
(#1258) * #1176 Somewhat working GLTF Node support for translate tool * #1176 Missing file from last commit * #1176 Better translation for rotated nodes. * #1176 Fix for objects snapping back to original position * #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display * #1176 Clean out some unused and not working functions. * #1176 Fix for mac build, incidental cleanup * Mac build fix | |||
2024-04-10 | Multiple fixes for mirrors. (#1192) | Jonathan "Geenz" Goodman | |
* #1064 Fix for mirror surfaces going black when the roughness is set too high. * #1130 Fix for the user's avatar not appearing in mouselook in a mirror. * #1059 Disable mirrors on low settings per the feature table. * #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA. * #1191 Add some settings for mirrors in preferences. * #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS. | |||
2024-04-09 | #1126 gltf scene import prototype (#1172) | RunitaiLinden | |
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs | |||
2024-04-09 | Merge remote-tracking branch 'origin/main' into release/materials_featurette | Brad Linden | |
2024-03-28 | #1046 Tweak auto-exposure to not underexpose bright scenes (#1084) | RunitaiLinden | |
2024-03-27 | Merge remote-tracking branch 'origin/main' into DRTVWR-588-maint-W | Andrey Lihatskiy | |
# Conflicts: # .github/workflows/build.yaml | |||
2024-03-08 | HDRI Local Preview (#953) | RunitaiLinden | |
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <brad@lindenlab.com> | |||
2024-02-26 | #682 Further tweak the conservative update mechanism. | Jonathan "Geenz" Goodman | |
2024-02-23 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
geenz/mirrors-optimization-pass-1 | |||
2024-02-21 | secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵ | Cosmic Linden | |
screen | |||
2024-02-21 | #682 Add an update rate parameter to help throttle mirror updates. | Jonathan "Geenz" Goodman | |
So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead. | |||
2024-02-15 | #682 Do conservative updates on probes. | Jonathan "Geenz" Goodman | |
2024-02-08 | #671 Nudge RenderMirrors and clear shader cache as needed based on ↵ | RunitaiLinden | |
SimulatorFeatures | |||
2024-02-08 | #671 Setup the viewer to respect the MirrorsEnabled simulator feature. | Jonathan "Geenz" Goodman | |
2024-02-07 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden | |
2024-02-01 | #684 Fix pixellation on mirrors regardless of mirror resolution. | Jonathan "Geenz" Goodman | |
2024-01-31 | secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ↵ | Cosmic Linden | |
flag. Final implementation would likely be very different. | |||
2024-01-31 | secondlife/viewer-issues#43: Fix debug normals not rendering for terrain | Cosmic Linden | |
2024-01-25 | Review feedback: Remove static RenderLocalLightCount, as cached settings ↵ | Cosmic Linden | |
refresh has surprising performance cost | |||
2024-01-24 | https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors ↵ | Jonathan "Geenz" Goodman | |
debug setting. | |||
2024-01-24 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2024-01-19 | SL-20606: Fix no material preview on OpenGL 3.2 | Cosmic Linden | |
2024-01-19 | SL-20606: Full GLTF material preview. Works for most materials. | Cosmic Linden | |
2024-01-19 | SL-20606: Make push GLTF single batch static | Cosmic Linden | |
2024-01-08 | Merge branch 'main' into DRTVWR-588-maint-W | Andrey Lihatskiy | |
2023-12-19 | SL-20611 Followup -- fix for water haze artifacts on fullbright objects ↵ | Dave Parks | |
above water. | |||
2023-12-13 | SL-20611 Followup -- fix for impostors being invisible. | RunitaiLinden | |
2023-12-11 | SL-20611 Brute force fix for water haze -- paid for by cycles saved by not ↵ | Dave Parks | |
drawing water twice, but needs a better long term solution. | |||
2023-12-11 | SL-20611 Followup -- reenable water haze | Dave Parks | |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
like to read from a depth buffer that is bound for writing | |||
2023-12-06 | Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596 | RunitaiLinden | |
2023-12-06 | SL-20611 Followup -- fix banding in water fog (thanks, Rye!) | RunitaiLinden | |
2023-12-06 | SL-19655 BugSplat Crash: LLGLState::checkStates (2427) | Alexander Gavriliuk | |
2023-12-05 | SL-20654 Fix for box probes sometimes glitching out at the corners. ↵ | RunitaiLinden | |
Incidental fix for crash when mWaterPool is null. | |||
2023-12-01 | SL-20611 Followup -- fix for water rendering twice. Add comments around ↵ | RunitaiLinden | |
LLEventPoll hack. | |||
2023-11-30 | Merge branch 'DRTVWR-596' into davep/SL-20611 | RunitaiLinden | |
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-30 | Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-merge | Andrey Lihatskiy | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/lldrawpoolground.cpp # indra/newview/llspatialpartition.cpp # indra/newview/lltexturefetch.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml # indra/newview/skins/default/xui/en/floater_stats.xml # indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml # indra/newview/skins/default/xui/en/notifications.xml # indra/newview/skins/default/xui/en/panel_performance_preferences.xml | |||
2023-11-21 | SL-20563 Add 'No Post' option to Snapshot floater | Alexander Gavriliuk | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-16 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵ | RunitaiLinden | |
lights rendered scale with the "Quality & speed" slider | |||
2023-09-25 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-09-21 | SL-20319 Crash at removeMutedAVsLights | Andrey Kleshchev | |
Merge conflict? This was fixed in SL-17752 but somehow reverted without a commit | |||
2023-08-30 | SL-19842 Followup -- fix sunlight going black and make automatic object ↵ | RunitaiLinden | |
probes more wishy-washy (removes dark splotches where probes get stuck in walls) | |||
2023-08-29 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden | |
2023-08-21 | Experiment with placement a bit when there's no drawable. | Jonathan "Geenz" Goodman | |
DRTVWR-583 |