Age | Commit message (Collapse) | Author |
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"Transparent Water" checkbox.
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remove some unused glsl files.
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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precision of reflection probes). Faster radiance and irradiance map generation.
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parameters for PBR materials.
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materials
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SL-17967 require 4.1 core profile
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default_irradiance.png
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understanding Windows 8 failure modes. Most of this should be removed later
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deprecated settings.
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DRTVWR-559
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missing validation code for reflection probes network data).
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for mid and higher.
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removes need for redundant linear/sRGB conversions.
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# Conflicts:
# autobuild.xml
# indra/llrender/llgl.cpp
# indra/newview/CMakeLists.txt
# indra/newview/llvovolume.cpp
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DRTVWR-559
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happen in the future
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allocation.
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