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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.cpp
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2023-03-24
SL-19321 Optimization pass -- Remove another shadow split from probe render, ...
Dave Parks
2023-03-24
SL-19321 Optimization pass -- reduce occlusion culling frame stalls, reduce s...
Dave Parks
2023-03-13
SL-19371 Fix for occlusion culling getting stuck after teleport.
Dave Parks
2023-03-13
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Jonathan "Geenz" Goodman
2023-03-13
Make sure the glow combine only happens in the gamma correct shader.
Jonathan "Geenz" Goodman
2023-03-10
DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.
Dave Parks
2023-03-10
SL-19172 Texture streaming tune up. Incidental decruft.
Dave Parks
2023-03-07
SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to ...
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-27
DRTVWR-559 Fix for occlusion culling going off the rails when settings change...
Dave Parks
2023-02-24
DRTVWR-559 Add controls for tonemapper to advanced preferences.
Dave Parks
2023-02-23
SL-19236 Fix for HUDs not rendering when transparent water is disabled.
Dave Parks
2023-02-23
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...
Dave Parks
2023-02-21
DRTVWR-559 Fix SSR on transparent PBR surfaces.
Dave Parks
2023-02-21
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...
Dave Parks
2023-02-21
SL-19239 Day after three day quality pass - add ACES tone mapping to address ...
Dave Parks
2023-02-15
SL-19219 Fix for reflection probe display rendering during HUD render (also s...
Dave Parks
2023-02-15
SL-18568 Fix for only one projector casting shadows.
Dave Parks
2023-02-14
SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...
Dave Parks
2023-02-10
SL-19187 Fix for occlusion and shadow frusta debug displays not working as ex...
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-23
SL-19015 Fix for ugly SSAO
Dave Parks
2023-01-23
SL-19015 Fix for spot light shadows.
Dave Parks
2023-01-23
SL-19015 Fix gamma correct shader noise parameters (remove banding)
Dave Parks
2023-01-20
SL-18869 Followup -- fix for sky being black in probes and too bright outside...
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-12
Merge branch 'main' into DRTVWR-573-maint-R
Andrey Lihatskiy
2023-01-11
SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in renderShadow...
Dave Parks
2023-01-11
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ...
Dave Parks
2023-01-10
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...
Dave Parks
2023-01-10
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Dave Parks
2023-01-10
SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map r...
Dave Parks
2023-01-10
Fix mac build for DRTVWR-559
Brad Linden
2023-01-10
SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...
Dave Parks
2023-01-10
SL-18922 FIXED Imposters load with attachments using Perf floater
Maxim Nikolenko
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...
Dave Parks
2023-01-09
SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend...
Dave Parks
2023-01-02
Refactor post processing a smidge
Jonathan "Geenz" Goodman
2022-12-16
SL-18719 GL 3.0/3.1 compatibility pass.
Dave Parks
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