Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-01-31 | secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ↵ | Cosmic Linden | |
flag. Final implementation would likely be very different. | |||
2024-01-31 | secondlife/viewer-issues#43: Fix debug normals not rendering for terrain | Cosmic Linden | |
2024-01-25 | Review feedback: Remove static RenderLocalLightCount, as cached settings ↵ | Cosmic Linden | |
refresh has surprising performance cost | |||
2024-01-24 | https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors ↵ | Jonathan "Geenz" Goodman | |
debug setting. | |||
2024-01-24 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2024-01-19 | SL-20606: Fix no material preview on OpenGL 3.2 | Cosmic Linden | |
2024-01-19 | SL-20606: Full GLTF material preview. Works for most materials. | Cosmic Linden | |
2024-01-19 | SL-20606: Make push GLTF single batch static | Cosmic Linden | |
2023-12-19 | SL-20611 Followup -- fix for water haze artifacts on fullbright objects ↵ | Dave Parks | |
above water. | |||
2023-12-13 | SL-20611 Followup -- fix for impostors being invisible. | RunitaiLinden | |
2023-12-11 | SL-20611 Brute force fix for water haze -- paid for by cycles saved by not ↵ | Dave Parks | |
drawing water twice, but needs a better long term solution. | |||
2023-12-11 | SL-20611 Followup -- reenable water haze | Dave Parks | |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
like to read from a depth buffer that is bound for writing | |||
2023-12-06 | Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596 | RunitaiLinden | |
2023-12-06 | SL-20611 Followup -- fix banding in water fog (thanks, Rye!) | RunitaiLinden | |
2023-12-06 | SL-19655 BugSplat Crash: LLGLState::checkStates (2427) | Alexander Gavriliuk | |
2023-12-05 | SL-20654 Fix for box probes sometimes glitching out at the corners. ↵ | RunitaiLinden | |
Incidental fix for crash when mWaterPool is null. | |||
2023-12-01 | SL-20611 Followup -- fix for water rendering twice. Add comments around ↵ | RunitaiLinden | |
LLEventPoll hack. | |||
2023-11-30 | Merge branch 'DRTVWR-596' into davep/SL-20611 | RunitaiLinden | |
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-21 | SL-20563 Add 'No Post' option to Snapshot floater | Alexander Gavriliuk | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-16 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵ | RunitaiLinden | |
lights rendered scale with the "Quality & speed" slider | |||
2023-09-25 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-08-30 | SL-19842 Followup -- fix sunlight going black and make automatic object ↵ | RunitaiLinden | |
probes more wishy-washy (removes dark splotches where probes get stuck in walls) | |||
2023-08-29 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden | |
2023-08-21 | Experiment with placement a bit when there's no drawable. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-21 | Readd occlusion culling for hero probes. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-21 | Further cleanup of the hero probe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-18 | Latest updates to the hero probe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-07 | Revert LLReflectionMapManager | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-06 | Making more progress, need to add the heroprobe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-07-27 | SL-18720 getDataBegin() and stateSort() crashes | Andrey Kleshchev | |
No repro, but likely cause is in mOctreeNode being NULL. Marked octree group as dead when destroyed and added isDead verification | |||
2023-07-21 | SL-20010 Make reflection probes ignore touch actions. | RunitaiLinden | |
2023-07-19 | DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces | RunitaiLinden | |
2023-07-17 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵ | Cosmic Linden | |
enabled by default | |||
2023-07-12 | SL-19567: (WIP) Add options to use higher precision for glow and ↵ | Cosmic Linden | |
post-process buffers. Disabled by default. | |||
2023-06-27 | Just about got hero reflection maps working. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-06-27 | SL-19897 Followup -- handle 100% transparent objects that are "active" | RunitaiLinden | |
2023-06-23 | SL-19897 Fix for 100% transparent objects not showing up in highlight ↵ | RunitaiLinden | |
transparent until LoD switch. | |||
2023-06-15 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-15 | Add missing variable initialization, and make water support glossy SSR again. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-14 | SL-19838 Fix for transparent PBR materials always casting shadows. | RunitaiLinden | |
2023-06-11 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-02 | DRTVWR-559 Add missed "should override" check (thanks, Rye!) | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-26 | Addressing some performance related feedback with SSR getting drastically ↵ | Jonathan "Geenz" Goodman | |
slower. DRTVWR-559 DRTVWR-583 |