Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-02 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-01 | SH-818 Fix for inability to disable anti-aliasing on ATI catalyst. | Dave Parks | |
2011-02-01 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-01 | SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ↵ | Dave Parks | |
ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects. | |||
2011-01-26 | SH-641 Fix for some objects not properly switching LoD under some situations. | Dave Parks | |
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display. | |||
2011-01-21 | Merge viewer-development-shining up to REV 3bf724ecb7c6 (fix for SH-829: ↵ | Xiaohong Bao | |
Viewer attempting to load precached images in file types that are not being used.) | |||
2011-01-20 | fixed build breakage on mac/linux - unused var | Brad Payne (Vir Linden) | |
2011-01-19 | SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵ | Dave Parks | |
octree nodes. Regressed EXT-7155 so fix for regression included. | |||
2011-01-19 | fix for SH-730: sculpted prim attachment shapes on impostored avatars load ↵ | Xiaohong Bao | |
very slowly | |||
2011-01-18 | SH-571 work in progress. | Dave Parks | |
2011-01-05 | merge | Dave Parks | |
2011-01-05 | SH-571 Fix for mesh shadows blinking on LoD switch. | Dave Parks | |
2011-01-04 | VWR-21927 Fix for water reflections causing LoD updates. | Dave Parks | |
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling. | |||
2010-12-24 | Fix another alignment issue on windows | Roxie Linden | |
2010-12-23 | Fix windows build break | Roxie Linden | |
2010-12-23 | SH-655 - Project mesh viewer crashes on exit. | Roxie Linden | |
A copy constructor was implemented which did a memcpy, which included the vtable pointer which was to another object of another class (same child though). This resulted in the wrong destructor being called. The reason for the memcpy was for alignment purposes. The solution was to move to LLVector4a, which is intrinsicly aligned. Also, did some performance optimizations based on the LLVector4a optimizations. The solution was to re-implement the | |||
2010-12-13 | Commented out some unused variables that gcc complains about | prep linden | |
2010-12-10 | DoF tweaks cleanup. | Dave Parks | |
2010-12-10 | DoF tweaks -- reviewed by Falcon. | Dave Parks | |
2010-12-03 | DoF tweaks -- halo hiding, etc. | Dave Parks | |
2010-12-03 | merge | Dave Parks | |
2010-12-03 | Add CameraCoCRatio to make DoF depending on screen resolution. | Dave Parks | |
2010-12-03 | Apparently the new standard is to NOT suffix ARB extension function pointers ↵ | Dave Parks | |
with ARB. | |||
2010-12-02 | Merge | Dave Parks | |
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵ | Dave Parks | |
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_... | |||
2010-12-02 | Automated merge | Loren Shih | |
2010-12-02 | SH-437 Fix for crash when setting RenderGlow to FALSE when deferred ↵ | Dave Parks | |
rendering is on. | |||
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |
2010-11-30 | Ditch fake anti-aliasing for deferred rendering. | Dave Parks | |
2010-11-30 | Make importer use 3-light setup all the time | Dave Parks | |
2010-11-24 | Depth of Field whenever "Lighting and Shadows" is enabled and ↵ | Dave Parks | |
global-illumination is not (experimental). | |||
2010-11-21 | Fake anti-aliasing for deferred rendering as an alternative to real ↵ | Dave Parks | |
anti-aliasing. | |||
2010-11-09 | merge up from v-d | Tofu Buzzard | |
2010-11-08 | Merge | Loren Shih | |
2010-10-29 | VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra ↵ | Dave Parks | |
graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE. | |||
2010-10-28 | merge | Dave Parks | |
2010-10-28 | More aggressive management of FBOs. Allocate as few FBOs as possible, ↵ | Dave Parks | |
assert when FBOs are destroyed out of order. | |||
2010-10-27 | Automated merge from viewer-development-shining | Loren Shih | |
2010-10-27 | Automated merge up from viewer-development | Loren Shih | |
2010-10-27 | merge from viewer-development. | Tofu Buzzard | |
2010-10-26 | Anti-alias edge map. | Dave Parks | |
2010-10-26 | STORM-416 : merge with viewer-development | Merov Linden | |
2010-10-22 | Non-FBO driven fix for anti-aliasing (make applying of FSAA require restart ↵ | Dave Parks | |
when FBO is disabled). | |||
2010-10-20 | SH-157 Add "RenderLocalLights" to preferences and featuretable to replace ↵ | Dave Parks | |
old local lights on/off radio group. | |||
2010-10-20 | Automated merge up from viewer-development | Loren Shih | |
2010-10-16 | Better physics shape display. | Dave Parks | |
2010-10-15 | sync up to viewer-developer | Tofu Buzzard | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-10-12 | Merge | Leyla Farazha | |
2010-10-11 | merge pending beta changes to viewer-beta | Merov Linden | |