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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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pipeline.cpp
Age
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Author
2012-04-02
Cleaner render of walkables and materials. Convert Vector3 color parameters ...
Dave Parks
2012-04-02
Path 409: Fix for hud attachments messing up rendering of navmesh display.
prep
2012-03-28
Updating the navmesh colors based on discussions with Leo.
Todd Stinson
2012-03-28
Fixed blend caps for navmesh tris and updated navmesh face alpha to be totall...
prep
2012-03-28
Added support for customizing the colors used in the navmesh visualizer.
prep
2012-03-26
Merging latest changes for normalized blinn-phong.
Jonathan Goodman
2012-03-22
Fixed header/code inconsistencies
prep
2012-03-21
Path-282: Added support for viewing the walkability map for various character...
prep
2012-03-19
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...
Dave Parks
2012-03-14
Added flush support to navmesh havok display wrapper and made lines a bit thi...
prep
2012-03-13
pull and merge from viewer-development
prep
2012-03-07
Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering f...
prep
2012-03-07
Path-387, Path-283: Navmesh rendering fix.
prep
2012-03-07
Fix for overlaying navmesh on renderable geometry.
prep
2012-03-07
Partial fix for Path-387. Path-287 Viewer perfomance tweaks.
prep
2012-02-28
PATH-199: Cleaning up code related to object flags so that I can better use t...
Todd Stinson
2012-02-28
SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating def...
Dave Parks
2012-05-02
MAINT-775 Particle vertex buffer management optimizations
Dave Parks
2012-05-01
MAINT-775, MAINT-1022 Regression cleanup.
Dave Parks
2012-04-20
MAINT-775 More edge case cleanup -- spinning child prims still break on desel...
Dave Parks
2012-04-19
MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).
Dave Parks
2012-04-26
merge with viewer-release
Richard Linden
2012-04-11
CHUI-89 FIX Make nametags appear consistently next to avatar heads
Richard Linden
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-13
SH-2908 More linux build fixes.
Dave Parks
2012-02-07
SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.
Dave Parks
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-02-06
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-03-02
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Dave Parks
2012-01-27
PATH-192 FIX fixed last issues with convex decomp merge
Nyx (Neal Orman)
2012-01-25
Fixing issue with renamed header file in a pre-built package.
Todd Stinson
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-24
merge
Dave Parks
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2012-01-23
* Optimization to not waste some time doing std::string assignment all over t...
Leslie Linden
2012-01-20
SH-2889 Add visual auto-muting controls
Dave Parks
2012-01-19
merge
prep
2012-01-19
Path-196 : vbo cleanup, visual fixes (path-222)
prep
2012-01-18
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
Xiaohong Bao
2012-01-17
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2011-12-14
Moved navmesh rendering invocation into viewerdisplay.
prep
2011-12-14
Pull and merge from ssh://hg@bitbucket.org/prep/viewer-development-havokai.
Todd Stinson
2011-12-14
Make shapes a little bit transparent
prep
2011-12-14
merge
prep
2011-12-14
Cleanup
prep
2011-12-13
WIP: VBO fixes - still an issue where the physics shape inherit the navmehs c...
prep
2011-12-13
SH-1427 Fix for redundantly applying light intensity to deferred lights.
Dave Parks
2011-12-13
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2011-12-09
added vbo support for physics shapes & fixed navmesh/shape menu toggle
prep
2011-12-07
Turning on navmesh rendering toggles normal renderables
prep
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