summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2011-04-25SH-1427 Fix for alpha objects not getting the right light curves when deferre...Dave Parks
2011-04-22mergeDave Parks
2011-04-21mergeDave Parks
2011-04-21mergeDave Parks
2011-04-20SH-1417 Disable occlusion culling for reflection map for now.Dave Parks
2011-04-20SH-1411 Fix for shadows from large objects flickering at odd angles at certai...Dave Parks
2011-04-19mergeDave Parks
2011-04-19mergeDave Parks
2011-04-08SH-1320 Fix for flickering objects in water distortion/reflection maps.Dave Parks
2011-04-07SH-1318 Add check box for disabling depth of field.Dave Parks
2011-04-05merge changes for STORM-1051Oz Linden
2011-04-04mergeDave Parks
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-31Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-21SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on...Dave Parks
2011-03-19STORM-1019 Resolve merge conflictsJonathan Yap
2011-03-16Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-15eol fixesRichard Linden
2011-03-09Merge with tip of http://hg.secondlife.com/viewer-development (rev 14798)callum
2011-03-09Make a debug output report proper pool names.Dave Parks
2011-03-08Make DoF focal point match behavior described in test plan at http://wiki.sec...Dave Parks
2011-03-04SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.Dave Parks
2011-03-04SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.Dave Parks
2011-03-04Get rid of "start" "stop" spam from DoF focal point transition.Dave Parks
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-03-03SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ...Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...Dave Parks
2011-03-01SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in min...Richard Linden
2011-03-01SH-1068 Disable DoF when underwater (shader doesn't have enough information t...Dave Parks
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-24MergeXiaohong Bao
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...Loren Shih
2011-02-23STORM-1019 Add ability to display beacons for Media on a Prim objectsRobin Cornelius
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...Dave Parks
2011-02-22Merge with viewer-developmentDon Kjer
2011-02-19Merge of ssh://hg.lindenlab.com/nat/viewer-eventapi2/Don Kjer
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ...Xiaohong Bao
2011-02-14Fix for crash when enabling Debug GL (stack underflow)Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for im...Dave Parks
2011-02-11SH-912 Fix for avatar impostors glitching out at weird angles.Dave Parks
2011-02-08SH-940 FIX crash on startupNyx (Neal Orman)
2011-02-02Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-818 Fix for inability to disable anti-aliasing on ATI catalyst.Dave Parks
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ab...Dave Parks
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks