Age | Commit message (Collapse) | Author |
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6ebd6494a75d9b3d34e45655d79d0027fbba3898
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(#2760)
fix secondlife/viewer#2756
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bindDeferredShader and dead uniform cleanup
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Don't clear big render target if all pixels will be replaced
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shaders that use them
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replaced
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for testing purposes
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tonemapping (#2659)
Co-authored-by: Rye Cogtail <rye@lindenlab.com>
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# Conflicts:
# indra/newview/llfeaturemanager.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvoicewebrtc.cpp
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Raise resolution of local baked texture preview from 512 to 2048
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# Conflicts:
# indra/llcommon/llerror.h
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to control tonemap mix (#2464) (#2468)
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Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
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Each frame renderDebug() was pointlesly going over a large list of
partitions and bridges.
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probe generation passes (#2405)
* Add dedicated sun probe shader and remove SSAO and shadow smoothing from probe generation passes (#2398)
* Fix usage of removed sunLightNoFragCoordV in shader manager
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* secondlife/viewer#2349: Blinn-Phong avatar/animesh rendering optimization/correctness pass
* secondlife/viewer#2349: General avatar/animesh rendering optimization/correctness pass
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Fix build error
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and llunittype.h for now
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* More deterministic vsize calculation. Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
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