Age | Commit message (Collapse) | Author |
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DRTVWR-559
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happen in the future
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allocation.
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spot light shadows not working in probes.
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Invisible Objects" checkbox instead of "Select Reflection Probes"
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objects less annoying when alt-zooming in edit mode.
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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doing a full resolution render instead of a 512x512 render.
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SL-17274: Stub for PBR DrawPool and shader
Approved-by: Euclid Linden
Approved-by: Dave Parks
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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way to get a "real" environment map for shader development)
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attachments rendering to depth buffer)
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Merged previewAvatar and generateImpostor into a single function since they are nearly identical
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# Conflicts:
# autobuild.xml
# doc/contributions.txt
# indra/cmake/GLOD.cmake
# indra/llcommon/tests/llprocess_test.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/llfloatermodelpreview.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
# indra/newview/viewer_manifest.py
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querying for available video memory.
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like behavior) and fix rigged alpha emissive not rendering.
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This reverts commit 8215fff0c2a1c895ef916837847cf7526ae61ef9.
# Conflicts:
# indra/newview/lltoolpie.cpp
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DRTVWR-546
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real this time).
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map render.
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(decruftify settings, compatibility pass).
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textures
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LLPipeline::shadersLoaded()
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render target.
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