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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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pipeline.cpp
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Author
2010-04-21
Make markVisible as safe as it was, but hopefully not as slow as it was.
Tofu Linden
2010-04-20
Another try at finding the new markVisible() crasher without de-optimizing it...
Tofu Linden
2010-04-20
Backed out changeset e13b292907c5
Tofu Linden
2010-04-20
follow-up fix to ede2c9f28dd5 optimization. for all I know, this fix nerfs t...
Tofu Linden
2010-04-20
Better branch prediction for markVisible.
Dave Parks
2010-04-14
Hack to fix ATI depth shadows screwing up alpha masking.
Dave Parks
2010-04-12
slightly conflicty merge from viewer-trunk, again
Tofu Linden
2010-04-08
Total fix for shadows going wonky at altitude.
Dave Parks
2010-04-08
Fix for shadows going crazy at high altitudes.
Dave Parks
2010-04-07
Shadow aliasing fix WIP
Dave Parks
2010-04-07
merge fix.
Tofu Linden
2010-03-20
Tweak detail settings and make graphics preferences widget enabling respect r...
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-19
Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail
Dave Parks
2010-03-19
Replace usage of RenderWaterReflections with RenderReflectionDetail.
Dave Parks
2010-03-17
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...
Dave Parks
2010-03-05
Remove some fast timers that were being futzy.
Dave Parks
2010-03-04
Optimiziation pass.
Dave Parks
2010-02-01
const fix.
Tofu Linden
2010-02-01
start to abstract-out the 'is a spotlight' question so one day we can perhaps...
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
getting closer to point/spot interchangability
Tofu Linden
2010-01-28
cheaply resurrect the difference between spotlight and omnidirectional, as fa...
Tofu Linden
2010-01-28
woo, dumb GL lights now match up to our dumb shader model pretty well.
Tofu Linden
2010-01-28
first dribble of directional lights for shaderless path.
Tofu Linden
2010-04-07
merge from viewer-trunk
Tofu Linden
2010-04-05
applied render-pipeline-7 @ 137608. This fixes empty depth buffer during hig...
Palmer
2010-03-26
Applied (manually in places) diff from svn.lindenlab.com/svn/linden/branches/...
Palmer
2009-12-15
EXT-3488 Fix for sky not being reflected in water any more.
Runitai
2009-12-02
EXT-2737 Fix for terrain/avatars/trees not showing up in water reflection.
Runitai
2009-11-30
Linker optimization - use "extern template" for commonly regenerated templates
James Cook
2009-11-25
Fix for screen buffers not getting reallocated appropriately all the time (th...
Dave Parks
2009-11-24
Merge cleanup.
Dave Parks
2009-11-24
Merge
Dave Parks
2009-11-24
Fix for stalls when resizing screen texture.
Dave Parks
2009-11-24
Backed out changeset: ec7f6f4bd908
Dave Parks
2009-11-23
EXT-2460 - mouselook mode - remove unused UI elements
richard
2009-11-11
unbreak build
richard
2009-11-11
merge
richard
2009-11-11
added viewports to LLRenderTarget to speed up animation of sidetray
richard
2009-11-10
merge
James Cook
2009-11-10
Sanitize naming of getWindowRect (scaled vs. raw pixels) and getWorldViewRect...
James Cook
2009-11-09
merge
richard
2009-11-09
data driven layout of top-level UI elements
richard
2009-11-06
merge
Steve Bennetts
2009-11-06
merge from texture-pipeline
Steve Bennetts
2009-11-06
merge.
Tofu Linden
2009-11-06
magic number removal rampage: 3.14159 -> M_PI or F_PI
Tofu Linden
2009-11-06
merge QAR-1829: texture pipeline branch in viewer-2.0.0.3
Xiaohong Bao
2009-11-02
merge
Steve Bennetts
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