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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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pipeline.cpp
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Author
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-11
merge
Dave Parks
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-11
SH-2181 Fix for occlusion culling going bonkers when ban lines are present.
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
merge
Dave Parks
2011-08-08
merge
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-08-02
pulling latest viewer-development into mesh merge branch.
Nyx (Neal Orman)
2011-07-29
STORM-1512 Fix for crash when rendering impostors.
Dave Parks
2011-07-29
merge
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-25
merging latest viewer-development to mesh merge candidate.
Nyx (Neal Orman)
2011-07-20
SH-2021 Fix for black water at the horizon from occlusion culling madness.
Dave Parks
2011-07-20
SH-1838 Add error handling for allocation of off screen render targets.
Dave Parks
2011-07-19
SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook Pros
Leslie Linden
2011-07-18
SH-2031 Fix for shadow render targets using inappropriate shader for occlusio...
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-07-15
Merge from viewer-development
Xiaohong Bao
2011-07-09
SH-2007 Code cleanup, expand minimum header size to 4KB, better comments arou...
Dave Parks
2011-06-11
Fix for under water render going black when deferred rendering and anti-alias...
Dave Parks
2011-06-11
SH-1778 Physics shape display fix up.
Dave Parks
2011-06-10
Fix for show object updates not working (and crashing, and behaving badly).
Dave Parks
2011-06-08
fix for SH-1561: Enabling show Physics Shape disables glow
Xiaohong Bao
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-09
fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S...
Xiaohong Bao
2011-05-04
SH-1456 Fix for bad DoF focal point when camera is at rest.
Dave Parks
2011-05-04
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...
Dave Parks
2011-04-25
SH-1427 Fix for alpha objects not getting the right light curves when deferre...
Dave Parks
2011-04-22
merge
Dave Parks
2011-04-21
merge
Dave Parks
2011-04-21
merge
Dave Parks
2011-04-20
SH-1417 Disable occlusion culling for reflection map for now.
Dave Parks
2011-04-20
SH-1411 Fix for shadows from large objects flickering at odd angles at certai...
Dave Parks
2011-04-19
merge
Dave Parks
2011-04-19
merge
Dave Parks
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-04-07
SH-1318 Add check box for disabling depth of field.
Dave Parks
2011-04-05
merge changes for STORM-1051
Oz Linden
2011-04-04
merge
Dave Parks
2011-04-04
SH-477 Scene stats console work in progress.
Dave Parks
2011-03-31
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-21
SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on...
Dave Parks
2011-03-19
STORM-1019 Resolve merge conflicts
Jonathan Yap
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