Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-28 | Merged master(DRTVWR-497) into DRTVWR-482 | Andrey Kleshchev | |
2020-09-21 | SL-13522 remove injected character lights to improve alpha blend | Dave Houlton | |
Character lights injected during render pass while in character edit mode (i.e. mSpecialRenderMode == 3) were causing discrepencies between deferred (ALM) and forward alpha blend lighting. | |||
2020-08-27 | SL-13721 Cleanup saved matrix names | Ptolemy | |
2020-08-26 | SL-13721 Fix incorrect water reflection | Ptolemy | |
2020-08-04 | SL-13521, clang-format renderDeferredLighting() for consistency | Dave Houlton | |
2020-08-04 | SL-13521 add an avatar appearance light to deferred mode | Dave Houlton | |
2020-07-29 | SL-13406 fix an end-scope enable error in glow rendering | Dave Houlton | |
2020-07-24 | SL-13406, cleanup and format changes | Dave Houlton | |
2020-07-24 | SL-13406, disable glow no longer disables all post passes | Dave Houlton | |
2020-06-03 | SL-863 Fixed missing render mask | Andrey Kleshchev | |
2020-05-14 | SL-12014 fixed transparency issues caused by merge with eep | Andrey Kleshchev | |
2020-05-14 | Revert SL-8191 due to it no longer being valid | Andrey Kleshchev | |
This reverts commit 4c006e76e39a8b59dc6f9c890e5a27d38b5ece50. Since EEP there are no 'basic shaders' and doing this in llfloatersettingsdebug was wrong either way | |||
2020-05-04 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
2020-05-04 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-04-21 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
# Conflicts: # indra/newview/app_settings/shaders/class1/objects/previewV.glsl # indra/newview/lldynamictexture.cpp # indra/newview/llfloatermodelpreview.cpp | |||
2020-04-20 | Fixed merge conflicts | Andrey Kleshchev | |
2020-04-20 | Restored SL-12732 after merge conflict | Andrey Kleshchev | |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-03-30 | Update falloff fix with changes requested in review. | Rye Mutt | |
2020-03-30 | Fix light falloff being corrupted when editing value via build floater spinner | Rye Mutt | |
2020-03-27 | SL-12902 Better fix for light color values in color swatch not matching ↵ | Runitai Linden | |
light color values inworld. | |||
2020-03-26 | SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵ | Runitai Linden | |
WRT light color values. | |||
2020-03-12 | SL-12781 Fix Upload 3D Preview not using z-buffer | Ptolemy | |
2020-02-06 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-02-05 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
2020-02-03 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
2020-01-29 | SL-12594, remove conditional checks for VertexShaderEnable settings | Dave Houlton | |
2020-01-29 | SL-12594, remove Basic Shader checks | Dave Houlton | |
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders. | |||
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2020-01-08 | SL-12505 Projectros fix | andreykproductengine | |
2020-01-06 | Merged in viewer-release | AndreyL ProductEngine | |
2019-12-16 | Merge viewer-release 6.3.6 into viewwer-eep repo | Dave Houlton | |
2019-11-12 | Downstream merge from 494-maint-wassail | AndreyL ProductEngine | |
2019-10-29 | SL-12196 Crash at updateMeshTextures | andreykproductengine | |
2019-09-30 | SL-8191 RenderUseVAO with Basic Shaders turned off caused textures not to show | ruslantproductengine | |
- Disable VAO for fixed pipeline + UI | |||
2019-10-25 | SL-12026, SL-1232 and SL-11614 | andreykproductengine | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-10-25 | Backed out changeset: cb9915554e9f (SL-1232/SL-11614) | andreykproductengine | |
2019-09-20 | SL-6531 Objects rotating with llTargetOmega now "vibrate" on spin axis when ↵ | ruslantproductengine | |
the camera is focused on them | |||
2019-09-17 | SL-11779 Resolved perfomance drop with negative RenderShadowResolutionScale | andreykproductengine | |
2019-09-10 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-09-10 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-09-10 | Merge viewer-release 6.3.2 | Graham Linden | |
2019-09-09 | SL-1144 | Graham Linden | |
The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled. I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly. | |||
2019-09-06 | Mac buildfix | AndreyL ProductEngine | |
2019-08-28 | SL-11772 | Graham Linden | |
Modify behavior of culling while doing reflection/refraction passes. | |||
2019-08-27 | SL-11519 | Graham Linden | |
Remove code for fixing 11370. We *do* want objects in distortion map in Low-Mid after all. | |||
2019-08-27 | SL-11055 | Graham Linden | |
Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor). | |||
2019-08-27 | SL-11782 FIXED Light is still visible when it's out of the draw distance | maxim_productengine | |
2019-08-23 | SL-11778 | Graham Linden | |
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function. |