Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-19 | SL-17286 Only update reflection probe UBO once per pipe flush | Dave Parks | |
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-18 | SL-17449 Fix for Alexa's hair | Dave Parks | |
2022-05-18 | SL-17219: Merge 'DRTVWR-546' of lindenlab/viewer into SL-17219 | Nat Goodspeed | |
Update task branch from main project branch. | |||
2022-05-17 | SL-17416 Quick 'n dirty reflection probe override hack. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-06 | Merged in SL-17274 (pull request #964) | Michael Pohoreski | |
SL-17274: Stub for PBR DrawPool and shader Approved-by: Euclid Linden Approved-by: Dave Parks | |||
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵ | Dave Parks | |
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps. | |||
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks | |
2022-04-28 | SL-17281 environment map prototype (stupid slow and hacky, but provides a ↵ | Dave Parks | |
way to get a "real" environment map for shader development) | |||
2022-04-26 | Merge branch 'DRTVWR-546' into DRTVWR-539 | Mnikolenko Productengine | |
2022-04-15 | SL-17219 WIP - Texture pipeline overhaul | Dave Parks | |
2022-04-11 | SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵ | Dave Parks | |
attachments rendering to depth buffer) | |||
2022-03-29 | Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into SL-17005 | Dave Parks | |
2022-03-29 | SL-16811 Shape preview images do not display all of the attachments #2 | Andrey Kleshchev | |
Merged previewAvatar and generateImpostor into a single function since they are nearly identical | |||
2022-03-11 | SL-17005 WIP Simplify what feeds texture loading bias to only pay attention ↵ | Dave Parks | |
to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming). | |||
2022-03-02 | Merge branch 'DRTVWR-546' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # indra/llcommon/tests/llprocess_test.cpp # indra/llui/llcombobox.cpp # indra/llui/llcombobox.h # indra/newview/VIEWER_VERSION.txt # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-03-02 | Merge branch 'master' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py | |||
2022-03-01 | Merge branch 'master' (DRTVWR-557) into DRTVWR-546 | Andrey Kleshchev | |
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py | |||
2022-02-18 | SL-16811 Shape preview images do not display all of the attachments. | Andrey Kleshchev | |
2022-02-18 | SL-16627 water reflection detail settings should be affected by auto-adjustment | Mnikolenko Productengine | |
2022-02-18 | SL-16841 Disable shadow splits one by one to improve FPS instead of ↵ | Mnikolenko Productengine | |
disabling all shadows at once | |||
2022-02-17 | SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵ | Dave Parks | |
querying for available video memory. | |||
2022-02-14 | SL-16841 Skip rendering shadows when decreasing shadow detail setting to ↵ | Mnikolenko Productengine | |
avoid stalls | |||
2022-02-01 | SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵ | Dave Parks | |
like behavior) and fix rigged alpha emissive not rendering. | |||
2022-01-28 | SL-16696 Hacky fix for disappearing underwater objects. | Runitai Linden | |
2022-01-24 | SL-16627 AutoFPS first pass | Mnikolenko Productengine | |
2022-01-21 | Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects" | Andrey Lihatskiy | |
This reverts commit 8215fff0c2a1c895ef916837847cf7526ae61ef9. # Conflicts: # indra/newview/lltoolpie.cpp | |||
2022-01-14 | Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Runitai Linden | |
DRTVWR-546 | |||
2022-01-14 | SL-16544 Fix for small rigged meshes disappearing at short distances (for ↵ | Runitai Linden | |
real this time). | |||
2022-01-14 | SL-16606: Add profiler category UI | Ptolemy | |
2022-01-14 | SL-16606: Add profiler category PIPELINE | Ptolemy | |
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy | |
2022-01-14 | SL-16606: Add profiler category DRAWABLE | Ptolemy | |
2022-01-13 | SL-16544 Fix for rigged mesh bounding boxes | Dave Parks | |
2021-12-08 | SL-16469 Fix for reflection/refraction passes breaking occlusion queries. | Runitai Linden | |
2021-12-07 | SL-16462 Fix for broken water clip plane during water reflection/refraction ↵ | Runitai Linden | |
map render. | |||
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵ | Dave Parks | |
(decruftify settings, compatibility pass). | |||
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵ | Dave Parks | |
textures | |||
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine | |
2021-11-25 | SL-16408 Fix for crashing on disconnect | Mnikolenko Productengine | |
2021-11-23 | SL-16401 Fix for rendering above water things into the water refraction ↵ | Dave Parks | |
render target. | |||
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-11-12 | SL-14895, point light atten should move inversely light radius | Dave Houlton | |
2021-11-12 | SL-11678 Avatar is reflecting on the under side of water surface | Andrey Kleshchev | |
Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle. | |||
2021-11-12 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev | |