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path: root/indra/newview/pipeline.cpp
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2018-09-25SL-1505 and SL-9608Graham Linden
Get both reflections and clip plane bugs fixed (at the same damn time).
2018-09-24SL-9708Graham Linden
Fix knock-on from fix for SL1505 reflection matrix bug by putting back old code for setting up underwater culling planes. Fix some diffs from viewer-release.
2018-09-19SL-1505Graham Linden
Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment.
2018-09-18SL-1475Graham Linden
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water.
2018-09-10Fixes for switching between atmospherics implementations on the fly.Graham Linden
2018-09-10First pass at preferences and feature table hookup for advanced atmospherics.Graham Linden
2018-08-31MAINT-8983 cut RenderShadowBias down to -0.004 to get shadows reconnected to ↵Graham Linden
the ground
2018-07-09Test Hg coding policy hooks.Graham Linden
2018-07-09Test Hg coding policy hooks.Graham Linden
2018-06-29MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which ↵Graham Linden
expects it not to match the projection mat works again Fix misspellinging in missing settings asset notification string Fix moon quat conversion to get proper directional rotation Add early out so attempting to set parcel env settings doesn't crash
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-01Fix mis-merge of LLSettingsBase and remove optimize pragmas.Graham Linden
2018-06-01Merge to 5.1.6Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate ↵Graham Linden
coord systems in use. Fix class2 softenLightF shader.
2018-05-31MergeRider Linden
2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-18Make nighttime elev constant _SIN, since it uses a sin value.Graham Linden graham@lindenlab.com
Put that constant in sky settings and eliminate dups. Fix up logic around when to use heavenly bodies (fix broken moon in basic sky). Remove unnecessary clip to horizon. Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime().
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-03-08Rename getFogColor from water and sky settings to getWaterFogColor and ↵Graham Linden graham@lindenlab.com
getSkyFogColor.
2018-03-07MergeRider Linden
2018-02-22Add settings/validations for new advanced atmo settings.Graham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2017-11-30MergeRider Linden
2017-11-29DRTVWR-418: Merge from latest viewer-releaseNat Goodspeed
2017-11-13Remove the old wl environment code.Rider Linden
2017-11-09MAINT-47 [PUBLIC]WindLight: Special overlays (including property lines and ↵ruslantproductengine
hilights for beacons) aren't visible in shader water FIXED
2017-11-09MAINT-47 [PUBLIC]WindLight: Special overlays (including property lines and ↵ruslantproductengine
hilights for beacons) aren't visible in shader water FIXED
2017-11-01MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
New outline selection around mesh objects.
2017-10-13Watter settings active and start of new joystick button type.Rider Linden
2017-09-27No longer 'goth windlight only', sky parameters passed from settings object.Rider Linden
2017-01-24MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
2016-12-27MAINT-3027 remove CameraAspectRatio from Debug SettingsMnikolenko Productengine
2016-12-15Backed out changeset: b1a30962dd54AndreyL ProductEngine
2016-12-15Backed out changeset: f73be0eb9d00AndreyL ProductEngine
2016-12-15Backed out changeset: ebe10b4b1197AndreyL ProductEngine
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2017-11-09MAINT-6917 Setting one avatar to "Do not render" causes all avatars to ↵AndreyL ProductEngine
become imposters
2017-03-06Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2017-02-03Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2016-12-20DRTVWR-418: Rationalize LLPipeline API.Nat Goodspeed
Someone evidently figured every static LLPipeline method should have at least one void* parameter. There were methods requiring void* parameters that were completely ignored. More to the point, there were methods whose callers have a U32 in hand -- and which want to use a U32 -- but which bizarrely forced callers to cast to void* just so the method could cast back to U32. In a 64-bit compile, this isn't merely pointless, it's erroneous. Change all such methods to accept U32; remove (void*) casts from call sites. While at it, fix LLPipeline API to use bool, true, false rather than their obsolete all-caps predecessors. Once you eat that first potato chip... :-P
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2016-11-14Merged in lindenlab/viewer-cleanupAndreyL ProductEngine
2016-11-09MAINT-6917 Setting one avatar to "Do not render" causes all avatars to ↵Mnikolenko Productengine
become imposters
2016-08-30Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2016-04-04merge with 4.0.3-releaseOz Linden
2016-03-17MergeRider Linden
2016-03-16merge changes for DRTVWR-417Oz Linden