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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...Graham Linden
2013-07-15NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only r...Graham Linden
2013-07-15NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se...Graham Linden
2013-07-15NORSPEC-291 WIP materials working underwater and in reflection and dis passes...Graham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-12NORSPEC-291 WIP first attempt at materials in reflection/waterdis mapsGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-10MergeGraham Linden
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...Graham Linden
2013-07-09Remove failed renderDeferredLightingToRenderTarget experimentGraham Madarasz (Graham)
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-07-08SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ...Richard Linden
2013-07-02NORSPEC-290 Disable occlusion culling for distortion render target since ther...Dave Parks
2013-07-01NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl...Dave Parks
2013-07-01NORSPEC-290 Shader optimization WIP -- remove some more divides and normalize...Dave Parks
2013-06-28NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...Dave Parks
2013-06-27Merge with viewer-releasecallum_linden
2013-06-27Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-26Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20merge with releaseRichard Linden
2013-06-20Merge cleanupDave Parks
2013-06-20NORSPEC-262 make drag and drop aware of editing context so that editing norma...Graham Linden
2013-06-20Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2013-06-19MergeGraham Linden
2013-06-19NORSPEC-272 make sure the tex filtering fix stays putGraham Linden
2013-06-19MergeGraham Linden
2013-06-19Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-19Point light color (de)correction.Dave Parks
2013-06-18Review cleanupDave Parks
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-18Merge vwr-dev-matGraham Linden
2013-06-18correct banding issueOz Linden
2013-06-18NORSPEC-246 make 32F light LUT apply to all OS X machines as several non-nV c...Graham Linden
2013-06-17NORSPEC-246 Force light func to use GL_R32F format for more precision on olde...Graham Madarasz
2013-06-14NORSPEC-266 fix issues with observer feedback on edits of material map parame...Graham Linden
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-06-13NORSPEC-250 speculative stab in the darkGraham Linden
2013-06-13SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
2013-06-12NORSPEC-251 fixed and 258 not regressedGraham Madarasz
2013-06-12Cleanup rollback and try point MIPs experiment to see if that's what is hosin...Graham Madarasz
2013-06-12Changes to protect against use of normalize3fast on degenerate vectorsGraham Madarasz
2013-06-11NORSPEC-258 and NORSPEC-226 make tex picker close refresh build tool UI corre...Graham Madarasz
2013-06-11NORSPEC-259 Fix for crash in LLRenderTarget::copyContentsToFramebufferDave Parks
2013-06-05merge with viewer-releaseRichard Linden
2013-06-03NORSPEC-229 Fix for linux build.Dave Parks
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks