index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
pipeline.cpp
Age
Commit message (
Expand
)
Author
2022-06-29
Merge branch 'master' into DRTVWR-561-maint-O
Andrey Lihatskiy
2022-06-21
SL-17590 Telehub beacon sometimes renders black
Andrey Kleshchev
2022-06-02
SL-17505 Preview should be displaying rigged attachments only
Andrey Kleshchev
2022-05-18
SL-17449 Fix for Alexa's hair
Dave Parks
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-03-29
SL-16811 Shape preview images do not display all of the attachments #2
Andrey Kleshchev
2022-03-01
Merge branch 'master' (DRTVWR-557) into DRTVWR-546
Andrey Kleshchev
2022-02-18
SL-16811 Shape preview images do not display all of the attachments.
Andrey Kleshchev
2022-02-17
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...
Dave Parks
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2022-01-28
SL-16696 Hacky fix for disappearing underwater objects.
Runitai Linden
2022-01-21
Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects"
Andrey Lihatskiy
2022-01-14
Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Runitai Linden
2022-01-14
SL-16544 Fix for small rigged meshes disappearing at short distances (for rea...
Runitai Linden
2022-01-14
SL-16606: Add profiler category UI
Ptolemy
2022-01-14
SL-16606: Add profiler category PIPELINE
Ptolemy
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2022-01-14
SL-16606: Add profiler category DRAWABLE
Ptolemy
2022-01-13
SL-16544 Fix for rigged mesh bounding boxes
Dave Parks
2021-12-08
SL-16469 Fix for reflection/refraction passes breaking occlusion queries.
Runitai Linden
2021-12-07
SL-16462 Fix for broken water clip plane during water reflection/refraction m...
Runitai Linden
2021-12-06
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...
Dave Parks
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-30
SL-16369 Remove Hardware Skinning setting
Mnikolenko Productengine
2021-11-25
SL-16408 Fix for crashing on disconnect
Mnikolenko Productengine
2021-11-23
SL-16401 Fix for rendering above water things into the water refraction rende...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-12
SL-14895, point light atten should move inversely light radius
Dave Houlton
2021-11-12
SL-11678 Avatar is reflecting on the under side of water surface
Andrey Kleshchev
2021-11-12
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-11-12
SL-13561 When ALM is enabled, disabling water rendering breaks the sky
Andrey Kleshchev
2021-11-09
SL-16330 Clean up vertical sync handling, add to UI
Mnikolenko Productengine
2021-11-04
SL-14098 re-enable occlusion culling during reflection pass
Dave Houlton
2021-11-04
SL-13565 occlusion/reflection tracy markup
Dave Houlton
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-22
merge
Brad Payne (Vir Linden)
2021-10-19
SL-14469 Difficulties clicking objects that are close to the body
Andrey Kleshchev
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2021-10-06
SL-16138 remove checks for now-mandatory capabilities
Dave Houlton
2021-09-29
SL-15999 - don't create floaters in noninteractive mode
Brad Payne (Vir Linden)
2021-09-28
SL-15999 - draw no objects when noninteractive
Brad Payne (Vir Linden)
2021-09-27
SL-16093 Don't force the console window to be open on developer builds becaus...
Dave Parks
2021-09-21
SL-16027: Add Tracy OpenGL support
Ptolemy
2021-09-20
SL-15999 - track --noninteractive state with gNonInteractive flag
Brad Payne (Vir Linden)
2021-09-17
SL-15999 - disable various types of loading in noninteractive mode
Brad Payne (Vir Linden)
2021-09-16
SL-15999 - throttle frame rate even more when noninteractive
Brad Payne (Vir Linden)
[next]