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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.cpp
Age
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Author
2013-06-18
Merge vwr-dev-mat
Graham Linden
2013-06-18
correct banding issue
Oz Linden
2013-06-18
NORSPEC-246 make 32F light LUT apply to all OS X machines as several non-nV c...
Graham Linden
2013-06-17
NORSPEC-246 Force light func to use GL_R32F format for more precision on olde...
Graham Madarasz
2013-06-14
NORSPEC-266 fix issues with observer feedback on edits of material map parame...
Graham Linden
2013-06-13
NORSPEC-261 No more magic numbers, parity between forward and deferred render...
Dave Parks
2013-06-13
NORSPEC-250 speculative stab in the dark
Graham Linden
2013-06-13
SH-3931 WIP Interesting: Add graphs to visualize scene load metrics
Richard Linden
2013-06-12
NORSPEC-251 fixed and 258 not regressed
Graham Madarasz
2013-06-12
Cleanup rollback and try point MIPs experiment to see if that's what is hosin...
Graham Madarasz
2013-06-12
Changes to protect against use of normalize3fast on degenerate vectors
Graham Madarasz
2013-06-11
NORSPEC-258 and NORSPEC-226 make tex picker close refresh build tool UI corre...
Graham Madarasz
2013-06-11
NORSPEC-259 Fix for crash in LLRenderTarget::copyContentsToFramebuffer
Dave Parks
2013-06-05
merge with viewer-release
Richard Linden
2013-06-03
NORSPEC-229 Fix for linux build.
Dave Parks
2013-06-03
NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.
Dave Parks
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-29
Automated merge with ssh://hg.lindenlab.com/richard/viewer-interesting/
Richard Linden
2013-05-29
SH-3931 WIP Interesting: Add graphs to visualize scene load metrics
Richard Linden
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-23
Automated merge with ssh://hg.lindenlab.com/richard/viewer-interesting
Xiaohong Bao
2013-05-23
for SH-4145: Interesting: Implement occlusion culling for object cache
Xiaohong Bao
2013-05-20
NORSPEC-197 Fix for fullbright alpha masked objects not rendering
Dave Parks
2013-05-20
SH-3931 WIP Interesting: Add graphs to visualize scene load metrics
Richard Linden
2013-05-17
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-16
NORSPEC-190 Fix for local lights not being gamma corrected on alpha objects.
Dave Parks
2013-05-14
NORSPEC-103 reflect normal/spec UVs in face edit overlay display
Graham Madarasz
2013-05-14
Merge in latest viewer-beta
simon
2013-05-14
NORSPEC-151 NORSPEC-152 fix handling of disable of bumpy and shiny in graphic...
Graham Madarasz
2013-05-10
merge changes for 3.5.2-beta5
Oz Linden
2013-05-10
merge changes for 3.5.2-beta4
Oz Linden
2013-05-09
Merge
simon
2013-05-09
Merge downstream code and viewer-beta
simon
2013-05-09
MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.
Dave Parks
2013-05-09
MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.
Dave Parks
2013-05-09
Merge downstream code / viewer-beta
simon
2013-05-09
Merge viewer-beta
simon
2013-05-08
merge changes for 3.5.1-release
Oz Linden
2013-05-06
NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.
Dave Parks
2013-05-03
NORSPEC-151 make disabling bumpyshiny disable adv lighting model as well
Graham Madarasz (Graham)
2013-05-02
SH-4080 WIP interesting: random crash on Mac
Richard Linden
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-25
NORSPEC-118 Compatibility pass against advanced lighting disabled.
Dave Parks
2013-04-23
NORSPEC-142 Fix for unusable performance on GTX 285
Dave Parks
2013-04-22
NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ...
Dave Parks
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-04-18
Don't apply gamma correction underwater (for now).
Geenz
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
2013-04-17
Merge with latest viewer-dev-materials.
Geenz
2013-04-17
First pass of gamma correction reimplementation.
Geenz
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