Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵ | Dave Parks | |
Also fix stuck sun/moon and incidental decruft. | |||
2023-02-10 | SL-19187 Fix for occlusion and shadow frusta debug displays not working as ↵ | Dave Parks | |
expected. | |||
2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks | |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵ | Dave Parks | |
(optimization). Incidental decruft. | |||
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. ↵ | Dave Parks | |
Incidental decruft. Do I get a prize for 1000th jira? | |||
2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵ | Dave Parks | |
irradiance maps from being brighter than the environment. | |||
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. | |||
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2023-01-24 | SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵ | Dave Parks | |
decruft. | |||
2023-01-23 | SL-19015 Fix for ugly SSAO | Dave Parks | |
2023-01-23 | SL-19015 Fix for spot light shadows. | Dave Parks | |
2023-01-23 | SL-19015 Fix gamma correct shader noise parameters (remove banding) | Dave Parks | |
2023-01-20 | SL-18869 Followup -- fix for sky being black in probes and too bright ↵ | Dave Parks | |
outside probes. | |||
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-11 | SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in ↵ | Dave Parks | |
renderShadowSimple | |||
2023-01-11 | SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵ | Dave Parks | |
and fix non-standard gl_Position z values | |||
2023-01-10 | SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵ | Dave Parks | |
usage of gl_FragDepth from shadow shaders. | |||
2023-01-10 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-01-10 | SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵ | Dave Parks | |
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them. | |||
2023-01-10 | Fix mac build for DRTVWR-559 | Brad Linden | |
2023-01-10 | SL-18869 Optimizations -- Bring back water plane clipping for above/below ↵ | Dave Parks | |
water where applicable. | |||
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵ | Dave Parks | |
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer | |||
2023-01-09 | SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵ | Dave Parks | |
iterating over render batches. | |||
2023-01-09 | SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵ | Dave Parks | |
"renderShadowSimple" utility function for pushing vertex buffers only. | |||
2023-01-02 | Refactor post processing a smidge | Jonathan "Geenz" Goodman | |
Fixes SL-18484. | |||
2022-12-16 | SL-18719 GL 3.0/3.1 compatibility pass. | Dave Parks | |
2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to ↵ | Dave Parks | |
other types. Hook GLTF alpha masking up to highlight transparent. | |||
2022-12-15 | SL-18782 Fix fir assert when enabling SSR | Dave Parks | |
2022-12-14 | SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes | Dave Parks | |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks | |
2022-12-12 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2022-12-06 | SL-18784 Refactor physics shape display to not require its own render ↵ | Dave Parks | |
target. Remove "Hover Glow Objects" to free up a superfluous render target. | |||
2022-12-06 | SL-18788 Fix for legacy shiny not working until after restart when ↵ | Dave Parks | |
reflections probes are disabled. | |||
2022-12-06 | SL-18785 Fix for corrupt reflection probes on various preference changes. ↵ | Dave Parks | |
Add UI for Screen Space Reflections. | |||
2022-12-02 | SL-18739 Fix for some textures not loading. Remove some tabs. | Dave Parks | |
2022-12-02 | SL-18745 Fix for assert on teleport. | Dave Parks | |
2022-11-30 | SL-18745 Fix for LLVertexBuffer assertion on shutdown. | Dave Parks | |
2022-11-22 | SL-18683 Fix for corruption on alpha blended PBR materials. | Dave Parks | |
2022-11-18 | SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ↵ | Dave Parks | |
"bindDeferredShader" and shadow map setup. | |||
2022-11-16 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-11-16 | A few tweaks to SSR while I'm in the neighborhood. | Geenz | |
Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later. SL-18332 | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-11-11 | SL-18615 Fix for beacons not rendering and beacon highlights flickering. | Dave Parks | |
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵ | Dave Parks | |
specific shadow shader to multiply alpha. | |||
2022-10-27 | SL-18459 WIP -- fix for assert in setGLTFMaterial | Dave Parks | |