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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...Dave Parks
2023-02-10SL-19187 Fix for occlusion and shadow frusta debug displays not working as ex...Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...Dave Parks
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...Dave Parks
2023-01-23SL-19015 Fix for ugly SSAODave Parks
2023-01-23SL-19015 Fix for spot light shadows.Dave Parks
2023-01-23SL-19015 Fix gamma correct shader noise parameters (remove banding)Dave Parks
2023-01-20SL-18869 Followup -- fix for sky being black in probes and too bright outside...Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-11SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in renderShadow...Dave Parks
2023-01-11SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ...Dave Parks
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...Dave Parks
2023-01-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map r...Dave Parks
2023-01-10Fix mac build for DRTVWR-559Brad Linden
2023-01-10SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...Dave Parks
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...Dave Parks
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend...Dave Parks
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
2022-12-16SL-18719 GL 3.0/3.1 compatibility pass.Dave Parks
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to other...Dave Parks
2022-12-15SL-18782 Fix fir assert when enabling SSRDave Parks
2022-12-14SL-18782 WIP -- Functional Build->Options->Show Reflection Probe VolumesDave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-12-06SL-18784 Refactor physics shape display to not require its own render target....Dave Parks
2022-12-06SL-18788 Fix for legacy shiny not working until after restart when reflection...Dave Parks
2022-12-06SL-18785 Fix for corrupt reflection probes on various preference changes. Ad...Dave Parks
2022-12-02SL-18739 Fix for some textures not loading. Remove some tabs.Dave Parks
2022-12-02SL-18745 Fix for assert on teleport.Dave Parks
2022-11-30SL-18745 Fix for LLVertexBuffer assertion on shutdown.Dave Parks
2022-11-22SL-18683 Fix for corruption on alpha blended PBR materials.Dave Parks
2022-11-18SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ...Dave Parks
2022-11-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-11-16A few tweaks to SSR while I'm in the neighborhood.Geenz
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-11-11SL-18615 Fix for beacons not rendering and beacon highlights flickering.Dave Parks
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...Dave Parks
2022-10-27SL-18459 WIP -- fix for assert in setGLTFMaterialDave Parks