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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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newview
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pipeline.cpp
Age
Commit message (
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Author
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-11-02
merge
Dave Parks
2011-11-02
SH-2648 Fix for flickering shadows on 40% transparent objects.
Dave Parks
2011-11-01
SH-2620 Force FXAA shader to off on OSX
Dave Parks
2011-10-25
SH-2618 Fix for local lights option being off by one click
Dave Parks
2011-10-24
SH-2240 Fix for crash on enabling shadows when Debug GL is enabled
Dave Parks
2011-10-20
SH-2240 GL 1.2 compatibility pass
Dave Parks
2011-10-19
Fix for VBO pools not getting cleared appropriately.
Dave Parks
2011-10-19
SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.
Dave Parks
2011-10-19
storm-1622: fix viewer-side wind turbulence simulation
Oz Linden
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-10-06
SH-2454 Fix for attachments casting shadows/showing up in water when "show me...
Dave Parks
2011-10-05
SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-09-30
SH-2465 Fix for redundant addition of bloom when FXAA enabled
Dave Parks
2011-09-30
merge
Dave Parks
2011-09-30
Fix for linux build
Dave Parks
2011-09-30
SH-2244 Fix for performance warning on AMD cards
Dave Parks
2011-09-29
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...
Dave Parks
2011-09-27
SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ...
Dave Parks
2011-09-23
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix for artifacts with L&S enabled when using core profile.
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-17
SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-09-13
merge
Dave Parks
2011-09-01
for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is...
Xiaohong Bao
2011-08-31
Merge
Xiaohong Bao
2011-08-27
SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA...
Dave Parks
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-11
merge
Dave Parks
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-11
SH-2181 Fix for occlusion culling going bonkers when ban lines are present.
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
merge
Dave Parks
2011-08-08
merge
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-08-02
pulling latest viewer-development into mesh merge branch.
Nyx (Neal Orman)
2011-07-29
STORM-1512 Fix for crash when rendering impostors.
Dave Parks
2011-07-29
merge
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
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