Age | Commit message (Collapse) | Author |
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geenz/mirrors-optimization-pass-1
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screen
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So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead.
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SimulatorFeatures
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flag. Final implementation would likely be very different.
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refresh has surprising performance cost
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debug setting.
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DRTVWR-583
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above water.
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drawing water twice, but needs a better long term solution.
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like to read from a depth buffer that is bound for writing
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Incidental fix for crash when mWaterPool is null.
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LLEventPoll hack.
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own passes and unify sky and water haze in forward rendering shaders.
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lights rendered scale with the "Quality & speed" slider
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probes more wishy-washy (removes dark splotches where probes get stuck in walls)
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DRTVWR-583
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DRTVWR-583
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DRTVWR-583
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DRTVWR-583
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DRTVWR-583
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DRTVWR-583
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No repro, but likely cause is in mOctreeNode being NULL.
Marked octree group as dead when destroyed and added isDead verification
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enabled by default
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post-process buffers. Disabled by default.
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DRTVWR-583
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