Age | Commit message (Expand) | Author |
2013-06-14 | NORSPEC-266 fix issues with observer feedback on edits of material map parame... | Graham Linden |
2013-06-13 | NORSPEC-250 speculative stab in the dark | Graham Linden |
2013-06-12 | NORSPEC-251 fixed and 258 not regressed | Graham Madarasz |
2013-06-12 | Cleanup rollback and try point MIPs experiment to see if that's what is hosin... | Graham Madarasz |
2013-06-12 | Changes to protect against use of normalize3fast on degenerate vectors | Graham Madarasz |
2013-06-11 | NORSPEC-258 and NORSPEC-226 make tex picker close refresh build tool UI corre... | Graham Madarasz |
2013-06-03 | NORSPEC-229 Fix for linux build. | Dave Parks |
2013-06-03 | NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. | Dave Parks |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-20 | NORSPEC-197 Fix for fullbright alpha masked objects not rendering | Dave Parks |
2013-05-17 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-05-16 | NORSPEC-190 Fix for local lights not being gamma corrected on alpha objects. | Dave Parks |
2013-05-14 | NORSPEC-103 reflect normal/spec UVs in face edit overlay display | Graham Madarasz |
2013-05-14 | NORSPEC-151 NORSPEC-152 fix handling of disable of bumpy and shiny in graphic... | Graham Madarasz |
2013-05-10 | merge changes for 3.5.2-beta5 | Oz Linden |
2013-05-10 | merge changes for 3.5.2-beta4 | Oz Linden |
2013-05-09 | MAINT-2647 Fix for some objects not rendering until first LoD switch/selection. | Dave Parks |
2013-05-08 | merge changes for 3.5.1-release | Oz Linden |
2013-05-06 | NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value. | Dave Parks |
2013-05-03 | NORSPEC-151 make disabling bumpyshiny disable adv lighting model as well | Graham Madarasz (Graham) |
2013-04-30 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-25 | NORSPEC-118 Compatibility pass against advanced lighting disabled. | Dave Parks |
2013-04-23 | NORSPEC-142 Fix for unusable performance on GTX 285 | Dave Parks |
2013-04-22 | NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ... | Dave Parks |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden |
2013-04-18 | Don't apply gamma correction underwater (for now). | Geenz |
2013-04-18 | Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *... | Geenz |
2013-04-17 | Merge with latest viewer-dev-materials. | Geenz |
2013-04-17 | First pass of gamma correction reimplementation. | Geenz |
2013-04-15 | NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available | Dave Parks |
2013-04-09 | Start using R16F again, and divide the bloom contrib by 6. | Geenz |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-04-02 | Automated merge with https://bitbucket.org/lindenlab/davep-materials | Dave Parks |
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim... | Dave Parks |
2013-04-01 | merge changes for 3.5.0-beta7 | Oz Linden |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-28 | NORSPEC-63 Fix for faces with materials not casting shadows. | Dave Parks |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-03-26 | NORSPEC-60 Fix for bloom on all shiny surfaces. | Dave Parks |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo... | Dave Parks |
2013-03-11 | Viewer-chui merge | prep |
2013-02-15 | Merge with latest viewer-dev-materials. | Geenz |
2013-02-15 | Fixed: alpha mode shaders not being bound appropriately. | Geenz |
2013-02-12 | merge up to 3.4.5-release | Oz Linden |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |
2013-01-30 | Pull merge from lindenlab/viewer-developement | Merov Linden |
2013-01-30 | Specular map support. This is the vast majority of the material parameters i... | Geenz |
2013-01-25 | Linearize light source colors, and a bit of cook torrance fanciness. | Geenz |