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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.cpp
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Author
2013-08-07
more fix for SH-4397: Object cache occlusion culling results are not always c...
Xiaohong Bao
2013-08-07
NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors
Graham Linden
2013-08-06
NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...
Graham Linden
2013-08-05
fix for SH-4397: Object cache occlusion culling results are not always correct
Xiaohong Bao
2013-07-30
Summer cleaning - removed a lot of llcommon dependencies to speed up build times
Richard Linden
2013-07-30
Merge downstream code
simon
2013-07-30
MAINT-2913: crash in LLCamera::AABBInFrustum. Tried to make array indexes
simon
2013-07-30
NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow
Graham Linden
2013-07-29
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
Graham Madarasz (Graham Linden)
2013-07-24
SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" when
Richard Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
Merge
Xiaohong Bao
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-17
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...
Graham Linden
2013-07-15
NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only r...
Graham Linden
2013-07-15
NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se...
Graham Linden
2013-07-15
NORSPEC-291 WIP materials working underwater and in reflection and dis passes...
Graham Linden
2013-07-12
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
Graham Linden
2013-07-12
NORSPEC-291 WIP first attempt at materials in reflection/waterdis maps
Graham Linden
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-10
Merge
Graham Linden
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-07-09
Remove failed renderDeferredLightingToRenderTarget experiment
Graham Madarasz (Graham)
2013-07-09
NORSPEC-291 WIP drop the no deferred underwater logic only
Graham Linden
2013-07-08
SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ...
Richard Linden
2013-07-02
NORSPEC-290 Disable occlusion culling for distortion render target since ther...
Dave Parks
2013-07-01
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl...
Dave Parks
2013-07-01
NORSPEC-290 Shader optimization WIP -- remove some more divides and normalize...
Dave Parks
2013-06-28
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...
Dave Parks
2013-06-27
Merge with viewer-release
callum_linden
2013-06-27
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-26
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-26
NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF
Dave Parks
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-06-20
merge with release
Richard Linden
2013-06-20
Merge cleanup
Dave Parks
2013-06-20
NORSPEC-262 make drag and drop aware of editing context so that editing norma...
Graham Linden
2013-06-20
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Dave Parks
2013-06-19
Merge
Graham Linden
2013-06-19
NORSPEC-272 make sure the tex filtering fix stays put
Graham Linden
2013-06-19
Merge
Graham Linden
2013-06-19
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-19
Point light color (de)correction.
Dave Parks
2013-06-18
Review cleanup
Dave Parks
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-06-18
Merge vwr-dev-mat
Graham Linden
2013-06-18
correct banding issue
Oz Linden
2013-06-18
NORSPEC-246 make 32F light LUT apply to all OS X machines as several non-nV c...
Graham Linden
2013-06-17
NORSPEC-246 Force light func to use GL_R32F format for more precision on olde...
Graham Madarasz
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