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A shocking number of LLSingleton subclasses had public constructors -- and in
several instances, were being explicitly instantiated independently of the
LLSingleton machinery. This breaks the new LLSingleton dependency-tracking
machinery. It seems only fair that if you say you want an LLSingleton, there
should only be ONE INSTANCE!
Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the
friend class LLSingleton<whatevah>;
and explicitly declare a private nullary constructor.
To try to enforce the LLSINGLETON() convention, introduce a new pure virtual
LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might
suspect, defined by the macro. If you declare an LLSingleton subclass without
using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't
instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro()
implementation -- which will hopefully remind the coder.
Trawl through ALL LLSingleton subclass definitions, sprinkling in
LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit
constructor declarations, public or private, along with relevant 'friend class
LLSingleton<myself>' declarations. Where destructors are declared, move them
into private section as well. Where the constructor was inline but nontrivial,
move out of class body.
Fix several LLSingleton abuses revealed by making ctors/dtors private:
LLGlobalEconomy was both an LLSingleton and the base class for
LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance
contained another instance of the LLGlobalEconomy "singleton.") Extract
LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that.
LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy.
LLToolGrab, an LLSingleton, was also explicitly instantiated by
LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated,
with trivial subclass LLToolGrab, the LLSingleton instance.
(WARNING: LLToolGrabBase methods have an unnerving tendency to go after
LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship
between the instance in LLToolCompGun and the LLToolGrab singleton instance.)
LLGridManager declared a variant constructor accepting (const std::string&),
with the comment:
// initialize with an explicity grid file for testing.
As there is no evidence of this being called from anywhere, delete it.
LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD
parameter wasn't used, and as there is no evidence of it being passed from
anywhere, delete the parameter.
LLViewerWindow::shutdownViews() was checking LLNavigationBar::
instanceExists(), then deleting its getInstance() pointer -- leaving a
dangling LLSingleton instance pointer, a land mine if any subsequent code
should attempt to reference it. Use deleteSingleton() instead.
~LLAppViewer() was calling LLViewerEventRecorder::instance() and then
explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the
LLSingleton instance pointer pointing to an allocated-but-destroyed instance.
Use deleteSingleton() instead.
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enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
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the Environment Settings floater.
Changes:
* Subscribed the floater to the "settings changed" signal of the environment manager.
* Rewrote the floater to not modify settings only when the Save button is pressed.
* Refactoring to eliminate code duplication.
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* Update all related floaters when a sky preset gets removed.
* Don't allow removing skies referenced by (local) day cycles.
* Other minor fixes.
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Done:
* Creating new local day cycles.
* Editing existing local day cycles.
* Deleting day cycles.
To do:
* Editing region day cycle, dealing with skies in region scope.
* Handle teleport while editing a day cycle.
* Update UI when a day cycle or sky preset gets deleted.
* Make the time ctrl increase/decrease consistently.
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Pressing "Apply" sends the settings update to server.
Pressing "Cancel" reverts to current region settings.
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and region-wide).
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Region/Estate floater.
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environment to defaults.
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Also got rid of duplicated region environment settings requests.
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new spec.
User environment preferences are now persistent.
TODO: Implement applying region env. settings.
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Eliminated more merge artifacts (superflous copyright changes).
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Changes:
* Fixed incorrect way to pass parameters to notifications.
* Fixed crashes in the Advanced Sky floater and the Region Terrain panel.
* Fixed initialization and multiple instantiation of the Day Cycle floater
(that might lead to incorrect behavior).
* Fixed and re-enabled committing env. settings changes to region.
* Fixed day cycle and sky settings being sent as empty arrays and therefore not passing validation on server.
It is now possible to change region environment settings.
* Added debug messages.
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merging in windlight estate settings to viewer-dev codebase.
not built, not tested. Probably needs a bunch of fixes to be able
to be integrated.
(resubmitted by Vadim ProductEngine)
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svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165
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svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release
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dataserver-is-deprecated
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Effective merge: release@84102 maint-viewer-5@86348 -> maint-viewer-5-merge-2
Actual merge maint-viewer-5-merge-2 -r 87239 : 87246 -> release
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windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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