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path: root/indra/newview/llwearableitemslist.h
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2010-06-10EXT-7609 FIXED Item name (worn) suffix made searchable.Sergei Litovchuk
- Wearable list items filter now searches sub-string in whole item title including (worn) suffix. - Removed (worn) indication from items which don't need it in Edit Outfit. Only worn items can be edited there. - Added null pointer checks for inventory item member of LLPanelInventoryListItemBase class and its descendants. Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/. --HG-- branch : product-engine
2010-06-11EXT-7625 FIXED Removed inappropriate items from the Add Wearables panel ↵Vadim Savchuk
context menu. We can now distinguish LLWearableItemsList instances used in My Outfits from the one used in the Add Wearable panels, and show/enable different menu items for them. Being limited in time, I implemented this via a XUI parameter called "standalone": the Add Wearable list is standalone, the others aren't. Although it would be of course more flexible to have separate subclasses. --HG-- branch : product-engine
2010-06-10EXT-7609 FIXED Added worn items indication in Appearance panel.Sergei Litovchuk
- Added (worn) suffix to indicate worn item of LLPanelInventoryListItemBase type (all flat list items in Appearance panel). - Used LLOutfitObserver for updating (worn) suffix when user wears an item from My Outfits list. - Added updating only items and links to items with specific UUIDs in LLWearableItemsList. Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/ --HG-- branch : product-engine
2010-06-04EXT-7575 FIXED appended attachment location after name in parenthesis.Igor Borovkov
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/514 --HG-- branch : product-engine
2010-06-03EXT-7511 FIXED Fixed problems in appearance UIAndrew Dyukov
- Made slight changes in xml according to requirements. - Added mForceNoLinksOnIcons bool member to LLPanelInventoryListItemBase. It is used in LLPanelWearableListItem to disable showing of link icons as was requested in ticket. - Created icon for divider 3 pixels high as asked by Erica in EXT-7233. To properly show and hide it made changes to LLCOFWearables::buildClothingListItem which now not only showes separator but also reshapes panel depending on its visibility. Increased heights of body parts, dummy clothing and attachment items because dividers are now 2 pxls higher and they always have dividers. Changed heights of buttons accordingly. Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/502/ --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added more menus to the Appearance SP.Vadim Savchuk
Done: - Implemented creating new wearables via My Outfits gear menu. - Implemented renaming/removing/editing an outfit via My Outfits context menu. - Implemented "Attach to..." / "Attach to HUD..." context submenus. - Now disabling (instead of hiding) irrelevant wearable context menu items. - Added "Take Off / Detach" context menu item that's shown for clothes and attachments. Useful if you selected a bunch of items and want to take them all off. - Fixed taking off an outfit (not all wearables were taken off because of a wrong inventory collector). - Fixed crash when editing a skirt (reference to a missing string). - In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables and introduced MASK_UNKNOWN per Nyx's request. Known issues: - "Attach to..." context menus may be displayed partially off-screen (there is the same bug in the inventory panel). - The way we invoke wearable editing panel after the wearable gets created is currently a hack. TODO: - Wear / take off / rename / delete an outfit via My Outfits gear menu (currently not implemented because of missing selection support in My Outfits). - Add "Create new..." to body part / clothing context menu in Edit Outfit. - Add "Create new..." submenus to the Edit Outfit gear menu. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
2010-06-02EXT-7239 FIXED Added wearing double-clicked item or uutfit.Sergei Litovchuk
- Added outfit list item with double click support. - Added wearing/detaching single item on double click. - Added replacing current outfit with an outfit from double clicked accordion tab. Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/493/. --HG-- branch : product-engine
2010-05-28EXT-7472 FIXED Open add to outfit panel by (+) button click on unwearable ↵Paul Guslisty
items and by selecting 'Replace' menu item click body part context menu Main changes: - Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked - Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu Related changes: - Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h - Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem - Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472 --HG-- branch : product-engine
2010-05-25EXT-6726 WIP Added handlers for most of Appearance SP context/gear menus.Vadim Savchuk
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/ --HG-- branch : product-engine
2010-05-20EXT-6726 WIP Added stubs for most of Appearance SP context/gear menus.Vadim Savchuk
Shared code with avatar lists context menus. Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/415/ --HG-- branch : product-engine
2010-05-19EXT-7157 FIXED Implemented outfit items sorting in "My Outfits" tab.Sergei Litovchuk
- Moved wearable item name comparator from llcofwearables to llwearableitemslist. - Added wearable item type comparator. - Added item type and description getters to wearable item base class LLPanelInventoryListItemBase. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/407/ --HG-- branch : product-engine
2010-05-13EXT-7218 FIXED added a delete button for attachment items (panel outfit edit)Igor Borovkov
added a deletable wearable item, predecessor of a clothing item, which is used for attachment items Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/377 --HG-- branch : product-engine
2010-05-12Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-05-12EXT-7204 FIXED added updating verbs and status (panel edit outfit) on base ↵Igor Borovkov
oufit changes --HG-- branch : product-engine
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Name change LLWearableDictionary.h to LLWearableType.h.
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
2010-04-30additional patch for EXT-6732 Create specialized view of inventory for ↵Igor Borovkov
"clothing" accordion tab of outfit editor * reimplemented button bars as static panels not as list items (creating accordion - button bar - list view - adaptor/container) * added management of items' buttons assording to inventory items' states * assigned actions to clothing/bodyparts items' buttons * got rid of separators as distinct items and made them as part of items * removed ad-hoc up/down buttons * removed "+" button from a button bar Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322 --HG-- branch : product-engine
2010-04-29Fixed EXT-7163(normal) - Create dummy inventory item panel (an item panel ↵Dmitry Zaporozhan
for unworn wearable types) Added new wearable list item - LLPanelDummyClothingListItem for not worn wearable types, it displays grayed wearable type icon, grayed title '<clothing type> not worn' and 'add' button. Modified base class to be more flexible. Moved init() to protected section. Modified COF panel to use dummy item. Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/335/ --HG-- branch : product-engine
2010-04-28Fixed EXT-6550(major) - Edit Outfit: Fix alignment of in-line edit button ↵Dmitry Zaporozhan
and put proper icon on it Replaced LLPanelInventoryListItem with LLPanelInventoryListItem. This class is capable of showing widgets on left and right sides of panel. Implemented LLPanelClothingListItem and LLPanelBodyPartListItem - makes use of new LLPanelInventoryListItem and is able to show buttons specified in tickets. Buttons are shown on mouse_enter event and hidden on mouse_leave event. Buttons are - delete, move up, move down, lock, edit. It's item's user responsibility to control buttons visibility. Made LLInventoryItemsList::addNewItem virtual to allow inheritors create specific(non-default) items. Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/325/ --HG-- branch : product-engine
2010-04-26(EXT-6722) Create modified inventory view for "my outfits" tab in top-level ↵Sergei Litovchuk
appearance sidebar (tier 1) llui: - Setting container panel for accordion tab control to dynamically add tabs to accordions. - Added method to dynamically remove accordion tabs. - Added LLIconCtrl image setter. newview: - Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it. - Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab. - Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView. - Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type. - Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit. Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/285/ --HG-- branch : product-engine
2010-04-21Implemented by SL EXT-6722(normal task) - Create modified inventory view for ↵Dmitry Zaporozhan
"my outfits" tab in top-level appearance sidebar (tier 1) llui: - Setting container panel for accordion tab control to dynamically add tabs to accordions. - Added method to dynamically remove accordion tabs. - Added LLIconCtrl image setter. newview: - Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it. - Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab. - Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView. - Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type. - Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit. Known issues: - Only first outfit tab is displayed in "My Outfits" until this tab is expanded. - Bottom bar buttons and filter field not functioning for "My Outfits" tab since LLOutfitsList still doesn't support selection, filtering and sorting. - "My Outfits" and "Wearing" tabs of "Appearance" side panel might need a common interface to use LLOutfitsList and LLinventoryPanel as tabs in LLPanelOutfitsInventory or "Wearing" tab should be replaces with LLOutfitsList class object i.e. a flat list. On review - https://codereview.productengine.com/secondlife/r/285/ --HG-- branch : product-engine