Age | Commit message (Collapse) | Author |
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with slight modifications.
- Replaced pointers passed to 'Add More' gear menu with LLHandle.
- Removed storing 'Add More' panel sort order from settings because the order is changed each time the panel opens.
- Replaced creating items comparator in LLPanelOutfitEdit::postBuild() with a static comparator in llwearableitemslist.cpp.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/826/.
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branch : product-engine
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menu entries from "hide if all can't be worn" to "hide if any can't be worn".
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/813/
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branch : product-engine
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branch : product-engine
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Resolved conflict in indra/newview/lloutfitslist.cpp to use changes from viewer-release.
Rejected changes in that file coming with 10f02c59761c (EXT-7015 FIXED Avoided wearing item moved to trash.) It will be refixed in a separate commit.
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branch : product-engine
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Details:
Disabled wear button and hidden related context menu entries if base object of inventory link is in trash.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/806/
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branch : product-engine
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appearance update until all links are created
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- Modified LLWearableItemTypeNameComparator so that it can be more reusable and adjustable
- Set LLWearableItemTypeNameComparator for WearableItemsList ('List view' of 'Add More' panel) due to sort clothings by name
- Modified and applied patch form https://codereview.productengine.com/secondlife/r/620/diff/2/#index_header. This patch was discarded because specification was changed
Reviewed by Mike Antipov and Vadim Savchuk at https://codereview.productengine.com/secondlife/r/765/
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branch : product-engine
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Resolved conflicts in llpaneloutfitedit.cpp
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branch : product-engine
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worn object
Simple logic fix so that worn objects son't have add/wear option.
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branch : product-engine
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60fps to 18fps for a really long time
EXT-8235 FIX HUGE long delay when reopening and/or closing edit outfit sidepanel if "Add More..." is active
EXT-7695 FIX UI lockup after add wearable, right click av -> Change Outfit
reviewed by Vir
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Made LLPanelOutfitEdit::onPlusBtnClicked() iterate over all selected items and wear each one. Also made it create one LLUpdateAppearanceOnDestroy and pass it to all calls to wearItemOnAvatar.
Add optional callback argument (as LLPointer) to wearItemOnAvatar, addCOFItemLink, LLDeferredCOFLinkObserver
Reviewed by Nyx at http://codereview.lindenlab.com/2482033
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"Create new shoes", "Create new pants", etc as labels for AE context menus.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/716/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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Removed checking for wearables loaded on replacing or adding individual items.
After reviewing the code in depth, we believe this is safe to do,
particularly since we allow the user to replace their outfit from the same state.
Filed a followup issue for later investigation EXT-8231
Code reviewed by Vir and Seraph
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if it unworn.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/688/
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branch : product-engine
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- Added new gear menu when 'Add Wearable' panel is open in 'Edit Outfit'.
- Added wearable items list comparator to sort by wearable creation date.
- Added storing sorting type in viewer settings.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/661/.
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branch : product-engine
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worn and not-worn items were selected
Added "no options" menu item instead of showing blank context menu.
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branch : product-engine
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and it is worn
reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/637/
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branch : product-engine
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if height of 'Add More' panel was changed
- Modified LLWearableItemTypeNameComparator so that it can order BODYPART items by type
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/620/
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branch : product-engine
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similar to My Outfits view.
- Added common interface for My Outfits and Wearing tabs.
- Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs.
- Removed dependency on outfits side panel from inventory bridge context menus.
- Removed unused LLShowCreatedOutfit class from llagentwearables.cpp.
- Restored opening newly created outfit in My Outfits tab.
- Fixed worn items indication for Wearing tab items.
Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/.
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branch : product-engine
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reviewed by Mike Antipov by https://codereview.productengine.com/secondlife/r/637/
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branch : product-engine
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LLInventory::getItem()
Reason: access to deleted pointer to LLViewerInventoryItem in LLWearableItemsList::updateChangedItems.
Fix: replaced member pointer to LLViewerInventoryItem with its LLUUID.
Also improved a bit logic of the updateChangedItems() to avoid redundant iterations.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/613/
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branch : product-engine
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- Moved inventory list item panel to a separate file.
- Added xui customizable styles for wearable list items.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/551/.
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branch : product-engine
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Fixed updating worn items indication.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/551/.
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branch : product-engine
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inappropriate.
The "Add" item of wearable context menu is now disabled if multiple clothes selected
or when you can't add more wearables of the given type (max number is worn).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/595/
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branch : product-engine
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on item should wear item
decision was to remove double click behavior
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- Wearable list items filter now searches sub-string in whole item title including (worn) suffix.
- Removed (worn) indication from items which don't need it in Edit Outfit. Only worn items can be edited there.
- Added null pointer checks for inventory item member of LLPanelInventoryListItemBase class and its descendants.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/.
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branch : product-engine
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context menu.
We can now distinguish LLWearableItemsList instances used in My Outfits
from the one used in the Add Wearable panels, and show/enable different menu items for them.
Being limited in time, I implemented this via a XUI parameter called "standalone":
the Add Wearable list is standalone, the others aren't.
Although it would be of course more flexible to have separate subclasses.
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branch : product-engine
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branch : product-engine
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- Selection top cropping problem reproduces only for some systems and is caused by deeper problems in flatlist, so in this case it was fixed via workaround (increasing of item pad in flatlists) and the cause of it is in new ticket- EXT-7752 (Flatlist selection is a bit different on different systems).
- '+' button now has a 3 px pad from right for consistensy with "wrench" from other items.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/549/
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branch : product-engine
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branch : product-engine
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- Added (worn) suffix to indicate worn item of LLPanelInventoryListItemBase type (all flat list items in Appearance panel).
- Used LLOutfitObserver for updating (worn) suffix when user wears an item from My Outfits list.
- Added updating only items and links to items with specific UUIDs in LLWearableItemsList.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/
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branch : product-engine
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