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path: root/indra/newview/llwearableitemslist.cpp
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2010-06-17EXT-7609 FIXED Added worn items indication with bold text.Sergei Litovchuk
Fixed updating worn items indication. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/551/. --HG-- branch : product-engine
2010-06-16EXT-7747 FIXED Disable the "Add" item of wearable context menu when it's ↵Vadim Savchuk
inappropriate. The "Add" item of wearable context menu is now disabled if multiple clothes selected or when you can't add more wearables of the given type (max number is worn). Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/595/ --HG-- branch : product-engine
2010-06-15mergeRichard Linden
2010-06-10EXT-7239 FIX Double-click on outfit title should wear outfit, Double-click ↵Richard Linden
on item should wear item decision was to remove double click behavior
2010-06-10EXT-7609 FIXED Item name (worn) suffix made searchable.Sergei Litovchuk
- Wearable list items filter now searches sub-string in whole item title including (worn) suffix. - Removed (worn) indication from items which don't need it in Edit Outfit. Only worn items can be edited there. - Added null pointer checks for inventory item member of LLPanelInventoryListItemBase class and its descendants. Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/. --HG-- branch : product-engine
2010-06-11EXT-7625 FIXED Removed inappropriate items from the Add Wearables panel ↵Vadim Savchuk
context menu. We can now distinguish LLWearableItemsList instances used in My Outfits from the one used in the Add Wearable panels, and show/enable different menu items for them. Being limited in time, I implemented this via a XUI parameter called "standalone": the Add Wearable list is standalone, the others aren't. Although it would be of course more flexible to have separate subclasses. --HG-- branch : product-engine
2010-06-11Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-06-10EXT-7511 FIXED Resolved newly reported problems in appearance UIAndrew Dyukov
- Selection top cropping problem reproduces only for some systems and is caused by deeper problems in flatlist, so in this case it was fixed via workaround (increasing of item pad in flatlists) and the cause of it is in new ticket- EXT-7752 (Flatlist selection is a bit different on different systems). - '+' button now has a 3 px pad from right for consistensy with "wrench" from other items. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/549/ --HG-- branch : product-engine
2010-06-10FIXED win build.Sergei Litovchuk
--HG-- branch : product-engine
2010-06-10EXT-7609 FIXED Added worn items indication in Appearance panel.Sergei Litovchuk
- Added (worn) suffix to indicate worn item of LLPanelInventoryListItemBase type (all flat list items in Appearance panel). - Used LLOutfitObserver for updating (worn) suffix when user wears an item from My Outfits list. - Added updating only items and links to items with specific UUIDs in LLWearableItemsList. Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/ --HG-- branch : product-engine
2010-06-09EXT-7430 : Create art overlay for inventory icons that are linksLoren Shih
Took out explicit _Link icons and replaced with overlay. Removed links overlays from non-main-inventory-floater panels.
2010-06-05merge from PE's viewer-trunkTofu Linden
2010-06-04VWR-19699 Correct "wear" and "add" behaviorNyx (Neal Orman)
added "add" menu item to clothing right-click menus and corrected "wear" to mean "replace top wearable of this type" reviewed by Richard
2010-06-04EXT-7575 FIXED appended attachment location after name in parenthesis.Igor Borovkov
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/514 --HG-- branch : product-engine
2010-06-03EXT-7511 FIXED Fixed problems in appearance UIAndrew Dyukov
- Made slight changes in xml according to requirements. - Added mForceNoLinksOnIcons bool member to LLPanelInventoryListItemBase. It is used in LLPanelWearableListItem to disable showing of link icons as was requested in ticket. - Created icon for divider 3 pixels high as asked by Erica in EXT-7233. To properly show and hide it made changes to LLCOFWearables::buildClothingListItem which now not only showes separator but also reshapes panel depending on its visibility. Increased heights of body parts, dummy clothing and attachment items because dividers are now 2 pxls higher and they always have dividers. Changed heights of buttons accordingly. Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/502/ --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added missing menu items to the Appearance SP.Vadim Savchuk
- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu. - Added "Create new..." to body part / clothing context menu in Edit Outfit. - Added "Create new..." submenus to the Edit Outfit gear menu. - Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/ --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added more menus to the Appearance SP.Vadim Savchuk
Done: - Implemented creating new wearables via My Outfits gear menu. - Implemented renaming/removing/editing an outfit via My Outfits context menu. - Implemented "Attach to..." / "Attach to HUD..." context submenus. - Now disabling (instead of hiding) irrelevant wearable context menu items. - Added "Take Off / Detach" context menu item that's shown for clothes and attachments. Useful if you selected a bunch of items and want to take them all off. - Fixed taking off an outfit (not all wearables were taken off because of a wrong inventory collector). - Fixed crash when editing a skirt (reference to a missing string). - In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables and introduced MASK_UNKNOWN per Nyx's request. Known issues: - "Attach to..." context menus may be displayed partially off-screen (there is the same bug in the inventory panel). - The way we invoke wearable editing panel after the wearable gets created is currently a hack. TODO: - Wear / take off / rename / delete an outfit via My Outfits gear menu (currently not implemented because of missing selection support in My Outfits). - Add "Create new..." to body part / clothing context menu in Edit Outfit. - Add "Create new..." submenus to the Edit Outfit gear menu. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
2010-06-02EXT-7239 FIXED Added wearing double-clicked item or uutfit.Sergei Litovchuk
- Added outfit list item with double click support. - Added wearing/detaching single item on double click. - Added replacing current outfit with an outfit from double clicked accordion tab. Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/493/. --HG-- branch : product-engine
2010-05-28EXT-7472 FIXED Open add to outfit panel by (+) button click on unwearable ↵Paul Guslisty
items and by selecting 'Replace' menu item click body part context menu Main changes: - Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked - Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu Related changes: - Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h - Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem - Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472 --HG-- branch : product-engine
2010-05-25EXT-6726 WIP Added handlers for most of Appearance SP context/gear menus.Vadim Savchuk
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/ --HG-- branch : product-engine
2010-05-20EXT-6726 WIP Added stubs for most of Appearance SP context/gear menus.Vadim Savchuk
Shared code with avatar lists context menus. Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/415/ --HG-- branch : product-engine
2010-05-19EXT-7157 FIXED Implemented outfit items sorting in "My Outfits" tab.Sergei Litovchuk
- Moved wearable item name comparator from llcofwearables to llwearableitemslist. - Added wearable item type comparator. - Added item type and description getters to wearable item base class LLPanelInventoryListItemBase. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/407/ --HG-- branch : product-engine
2010-05-13EXT-7218 FIXED added a delete button for attachment items (panel outfit edit)Igor Borovkov
added a deletable wearable item, predecessor of a clothing item, which is used for attachment items Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/377 --HG-- branch : product-engine
2010-05-11EXT-7306 : FIXED : Add shortcut-style icons for inventory linksLoren Shih
EXT-7312 : FIXED : INFRASTRUCTURE : Cleanup LLPanelObjectInventory Fixed a few minor bugs with LLInventoryIcon being called with incorrect arguments. Big cleanup of LLPanelobjectInventory to make better use of inheritance. Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
2010-05-11EXT-7306 : FIXED : Add shortcut-style icons for inventory linksLoren Shih
EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code Inventory link icons were designed from scratch. Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
2010-04-30additional patch for EXT-6732 Create specialized view of inventory for ↵Igor Borovkov
"clothing" accordion tab of outfit editor * reimplemented button bars as static panels not as list items (creating accordion - button bar - list view - adaptor/container) * added management of items' buttons assording to inventory items' states * assigned actions to clothing/bodyparts items' buttons * got rid of separators as distinct items and made them as part of items * removed ad-hoc up/down buttons * removed "+" button from a button bar Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322 --HG-- branch : product-engine
2010-04-29Fixed EXT-7163(normal) - Create dummy inventory item panel (an item panel ↵Dmitry Zaporozhan
for unworn wearable types) Added new wearable list item - LLPanelDummyClothingListItem for not worn wearable types, it displays grayed wearable type icon, grayed title '<clothing type> not worn' and 'add' button. Modified base class to be more flexible. Moved init() to protected section. Modified COF panel to use dummy item. Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/335/ --HG-- branch : product-engine
2010-04-28Fixed EXT-6550(major) - Edit Outfit: Fix alignment of in-line edit button ↵Dmitry Zaporozhan
and put proper icon on it Replaced LLPanelInventoryListItem with LLPanelInventoryListItem. This class is capable of showing widgets on left and right sides of panel. Implemented LLPanelClothingListItem and LLPanelBodyPartListItem - makes use of new LLPanelInventoryListItem and is able to show buttons specified in tickets. Buttons are shown on mouse_enter event and hidden on mouse_leave event. Buttons are - delete, move up, move down, lock, edit. It's item's user responsibility to control buttons visibility. Made LLInventoryItemsList::addNewItem virtual to allow inheritors create specific(non-default) items. Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/325/ --HG-- branch : product-engine
2010-04-26(EXT-6722) Create modified inventory view for "my outfits" tab in top-level ↵Sergei Litovchuk
appearance sidebar (tier 1) llui: - Setting container panel for accordion tab control to dynamically add tabs to accordions. - Added method to dynamically remove accordion tabs. - Added LLIconCtrl image setter. newview: - Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it. - Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab. - Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView. - Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type. - Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit. Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/285/ --HG-- branch : product-engine
2010-04-21Implemented by SL EXT-6722(normal task) - Create modified inventory view for ↵Dmitry Zaporozhan
"my outfits" tab in top-level appearance sidebar (tier 1) llui: - Setting container panel for accordion tab control to dynamically add tabs to accordions. - Added method to dynamically remove accordion tabs. - Added LLIconCtrl image setter. newview: - Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it. - Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab. - Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView. - Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type. - Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit. Known issues: - Only first outfit tab is displayed in "My Outfits" until this tab is expanded. - Bottom bar buttons and filter field not functioning for "My Outfits" tab since LLOutfitsList still doesn't support selection, filtering and sorting. - "My Outfits" and "Wearing" tabs of "Appearance" side panel might need a common interface to use LLOutfitsList and LLinventoryPanel as tabs in LLPanelOutfitsInventory or "Wearing" tab should be replaces with LLOutfitsList class object i.e. a flat list. On review - https://codereview.productengine.com/secondlife/r/285/ --HG-- branch : product-engine