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path: root/indra/newview/llwearable.cpp
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2012-02-13SH-2973 Potential fix for crash in ~LLVOAvatarSelfDave Parks
2011-09-29EXP-1209 FIXED Sidetray removed.Paul ProductEngine
- Removed all sidetray dependencies and the sidetray itself. - Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
2011-09-27EXP-1226 FIXED (Create and register a floater for Appearance side tab)Paul ProductEngine
- Added xml for a new floater Appearance and registred it in the floaterreg - Removed side tray dependencies - Added static helper method: LLFloaterSidePanelContainer::getPanel
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-18EXT-8673: FIXED: UDP texture loading is slower in 2.x viewers than 1.23.5Xiaohong Bao
Improved the following: 1, make sure the texture callback queue is properly handled and cleaned in time; 2, estimate the LLVOTree pixel area more accurately; 3, eliminate the possibility of back and forth stopping/restarting a texture fetching
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-07-22EXT-8051 FIXED Change cameraCustomizeAvatar calls to use ↵Loren Shih
gAvatarp->isUsingBakedTextures Changed some uses of cameraCustomizeAvatar as appropriate.
2010-07-19EXT-7400: FIXED: 2.0.2 texture queue gets jammedXiaohong Bao
2010-07-15EXT-8301: FIXED: crash at LLViewerFetchedTexture::cleanup() [secondlife-bin ↵Xiaohong Bao
llviewertexture.cpp]
2010-07-01more for EXT-7839: texture console is stalled;Xiaohong Bao
EXT-7500: Texture Jamming problems with http texture off;
2010-06-30fix for EXT-7839: texture console is stalled;Xiaohong Bao
fix for EXT-7500: Texture Jamming problems with http texture off;
2010-06-24EXT-7838 FIX - viewer 2.1 avatars look ruth-shaped to viewer-2 usersNyx (Neal Orman)
Added a third visual param group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT to specify visual params that are user-tweakable, but should not be sent over the network. We should have this group *only* for new user-tweakable visual parameters that should not be sent over the network. These should only be used for *new* parameters that only contribute to the generation of baked textures. Code reviewed by Richard
2010-06-08EXT-7210 Baked textures should only be updated when outfit changes are saved ↵Leyla Farazha
or outfit editor is exited. reviewed and contributed to by Nyx
2010-06-03AVP-44 WIP Multi-wearables architectureNyx (Neal Orman)
One step closer to full support of multi-wearables architecture code will be reviewed before pushing.
2010-05-27EXT-7209 EXT-7366 EXT-7213 FIX EXT-7392 WIPNyx (Neal Orman)
Final fixes for: EXT-7209 camera to enter appearance edit mode EXT-7366 change camera to face front of avatar in previews EXT-7213 kill old appearance editor Partial fix for: EXT-7392 alpha mask checkboxes are not hooked up All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin: 425d4e960450 15d04b6464a7 e92ae606de12 adc94512ea9b 24577dbbf7a4 6f28b241eae2 (sorry dessie! :) )
2010-05-26 EXT-7213 WIP kill old appearance editor and traces of codeNyx (Neal Orman)
Removed last remaining references to gFloaterCustomize. Next step: kill the files themselves. Will be reviewed when complete, before pushing
2010-05-26EXT-7213 WIP kill old appearance editor and all traces of codeNyx (Neal Orman)
part 2 - correcting a few points that would have broken the build. Final version will be reviewed before pushing.
2010-05-25EXT-7213 WIP kill old appearance editor and all traces of codeNyx (Neal Orman)
First pass - eliminated all references to gFloaterCustomize except those that call saveIfDirty. Haven't compiled, haven't reviewed. Will clean up in further patches and get reviewed before pushing.
2010-05-25EXT-7480 Add debuga bility to set texture discard levelsLoren Shih
Added TextureDiscardLevel override for specifying texture discard levels. Aesthetic change to add debug- flag to all avatar debug reporting metrics.
2010-05-21EXT-7438 FIXED INFRASTRUCTURE Fix up llwearable.h to use standard C++ coding ↵Loren Shih
methodology Had three different versions of the same function, one which didn't even have an implementation. Collapsed these down to two and use function overloading to have them use the same name.
2010-05-18adding verbose logging around your own avatar rez time. Documents load timesNyx (Neal Orman)
for each component texture at each discard level, as well as baked texture upload times, and reports the timing of each texture to the console when your avatar sends out its appearance data to the server. Reviewed by Seraph, will be removed before release. -Nyx
2010-05-13EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Change enum naming to use WT_INVALID=255 instead of WT_NONE=255. Added WT_NONE as -1.
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
2010-03-26EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
2010-03-26EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Lots of superficial cleanup, particularly around "if (" formatting. Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
2010-03-25EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
2010-03-15EXT-6010 apperance reverts to an old outfit while attempting to wear new outfitNyx (Neal Orman)
Removing log spam before pushing to main branch. change is de minimis. -Nyx
2010-03-15EXT-6010 Appearance reverts to an old outfit while attempting to wear new outfitNyx (Neal Orman)
Added code to suppress local composite updates while wearables are loaded. This makes sure that we don't update your appearance until all your wearables are added to gAgentWearables. Hackish for 2.0, but will be inherently better for 2.1 code reviewed by vir.
2010-02-04EXT-4003 Appearance problemw earing City Chic Female - probably param relatedNyx (Neal Orman)
cross-wearable params are fun! Values were not being updated properly for parameters that cross multiple wearables. Created a few functions to ensure that these values get updated and made them called from LLAgentWearables::wearableUpdated(). Also prevented cross-wearable params from writing back to the avatar, as they are being driven by another wearable. Code reviewed by Bigpapi
2010-01-27a follow-up fix.Tofu Linden
2010-01-27CID-195Tofu Linden
Checker: RESOURCE_LEAK Function: LLAgentWearables::addLocalTextureObject(EWearableType, LLVOAvatarDefines::ETextureIndex, unsigned int) File: /indra/newview/llagentwearables.cpp
2009-12-16EXT-3514 update debug settings for new appearance featuresNyx (Neal Orman)
following changes: 1) remove renderavatarinvisible - no longer need this debug setting 2) add showobjectrenderingcost (default:TRUE) so we can turn this feature off if necessary 3) add showdebugappearanceeditor (default:FALSE) so we can test the future appearance editor code reviewed by vir and seraph --HG-- branch : avatar-pipeline
2009-12-01EXT-2749 Appearance editor still uses the name for items that have been renamed.Nyx (Neal Orman)
The name stored in an LLWearable object is not always in sync with the LLInventoryItem name. Since we reference these by asset id, which does not change when you rename something (only the LLInventoryItem changes). Fixed by refreshing the name from the LLInventoryItem every time we wear the object. If we are already wearing the object, the wearable's name is already explicitly updated. Code reviewed by Bigpapi --HG-- branch : avatar-pipeline
2009-12-01automated merge for viewer-2.0 -> avp.Loren Shih
--HG-- branch : avatar-pipeline
2009-11-25merge in changes from viewer-2-0, manually fixed conflict in ↵James Cook
llviewermessages.cpp
2009-11-25EXT-2769 hair alpha not applied immediatelyNyx (Neal Orman)
Apparently none of the texture pickers were invalidating the baked textures causing selected textures to not appear on the avatar until you actually saved the wearable. This patch forces the composites to update when you change any texture or color (or invisibility flag). Code reviewed by Seraph --HG-- branch : avatar-pipeline
2009-11-25Created lightweight LLNotificationsUtil::add(), switched most alerts to use itJames Cook
Cuts number of includes of llnotifications.h from 300+ to 40.
2009-11-24Removed include llnotifications.h from llfloater.h trying to speed buildsJames Cook
Fixed many other includes related to this file. Cleaned out llfloatertestlistview to be an empty test floater.
2009-11-23EXT-2535 wearables created in 2.0 don't load in 1.23Nyx (Neal Orman)
Re-opening issue for a second pass at it. This pass updates the code that was intended to make all loaded wearables auto-save themselves back to wearable version 22 (from 24). Code was not being hit, so relocated it to after wearable had been added to llagentwearables to ensure the save succeeded. Will be post-reviewed before push. --HG-- branch : avatar-pipeline
2009-11-18EXT-2581 : Old items still display as "(worn)" even after I change outfitsLoren Shih
Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization. Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
2009-11-17EXT-2535 wearables saved in 2.0 don't load in 1.23Nyx (Neal Orman)
Incrementing wearable version number was a bad thing here - we want to keep all wearables reporting as version 22 until we make a breaking change. Reverted the version number and put in a hack to force any version 24 wearables to be re-saved as version 22. The hack can be removed before release, as it should only affect internal testers. Code reviewed by Seraph --HG-- branch : avatar-pipeline
2009-11-13EXT-2429 body parts out of sync with COFNyx (Neal Orman)
Visual param definitions weren't working properly when the wearable being loaded had fewer visual parameters than the current definition of the wearable. This occurred when you were loading wearables that had been created in older versions of the client (or from the library). Added missing parameters to mSavedVisualParamMap, and modified revertValues() to ensure that the two maps are kept fully in sync on finishing loading the wearable and when reverting the values. Code reviewed by Vir --HG-- branch : avatar-pipeline
2009-11-11EXT-2173 use of visual param animation inconsistent at bestNyx (Neal Orman)
removed ambiguous parameter "set_by_user" from many places in codebase, renaming it to be upload_bake, which is a more accurate descriptor. This allowed me to see several inconsistencies in how this variable was being set - these errors were also fixed. User-visible result should be that baked textures are not reuploaded on changing avatar sex until the save button is pressed. primary win here is code clarity. Code reviewed by Bigpapi.
2009-11-09EXT-2326 Editing appearance causes too many texture callbacks stalls the viewerNyx (Neal Orman)
problem was caused by triggering updateMeshTextures() every time visual params or textures were changed on your base avatar object. The latest structure makes the parameters and textures in the wearables authoritative, causing them to be copied to the avatar on a regular basis. This resulted in way too many callbacks to be registered while waiting for baked textures to be uploaded. Fixed by removing many calls to updateMeshTextures() and ensuring that it gets called every time an appropriate param or texture actually changes, or a wearable gets added/removed. This appears to cut the number of callbacks to a reasonable level. Code reviewed by Bigpapi.
2009-11-04Merge the work lost in 49c9461937df back into the treeBryan O'Sullivan
2009-11-04Redo Bao's broken mergeBryan O'Sullivan