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path: root/indra/newview/llvovolume.h
AgeCommit message (Collapse)Author
2013-01-28Basic normal mapping support.Geenz
2013-01-25Trying to set materials up for rendering! Yay!Geenz
2012-10-09Initial pass at getting a list of viewer objects with non-null material IDs.William Todd Stinson
2012-09-04merge changes for DRTVWR-207Oz Linden
2012-08-31merge changes forOz Linden
2012-08-29MAINT-1455 FIX Media Texture not visually updated correctlycallum
Reviewed by me. (Bao created)
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-17pull back fixes for 3.3.4-beta4Oz Linden
2012-07-16MAINT-1223 Fix for alpha updates not triggering LoD updates.Dave Parks
2012-06-20MAINT-794 Move flexi idleUpdate and texture animation to their own update ↵Dave Parks
queues.
2012-06-19MAINT-794 Factor out a lot of CPU overhead around updating objects.Dave Parks
2012-06-08MAINT-646 Optimize LLVolumeImplFlexible::doIdleUpdate()Dave Parks
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-19MAINT-775 Cleanup of some weird corner cases on animated child prims.Dave Parks
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-10SH-2644 Fix debug display that shows selection triangle count and streaming costDave Parks
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-16FIX SH-859, SH-1274 - added fix for determining triangle count andNyx (Neal Orman)
performance tested impact of animated textures Also did some cleanup to ensure branch built and ran properly after last merge.
2011-07-28fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-30SH-477 Better mesh streaming cost estimation.Dave Parks
2011-03-22initial effort to enable a debug display to show render complexity.Nyx (Neal Orman)
Using for internal demo, will get it code reviewed if it merges in.
2011-03-21mergeNyx (Neal Orman)
2011-03-11SH-477 Put estimated streaming cost back in the debug display -- use ↵Dave Parks
newfangled equation.
2011-02-11re-applying render cost changes for experimentationsNyx (Neal Orman)
2011-02-07SH-930 FIX revert ARC algorithm for merge to viewer-developmentNyx (Neal Orman)
Reverting incomplete changes to ARC so that we don't change RC when we merge down.
2011-02-03SH-861 FIX update render cost algorithm to use geometry triangle countsNyx (Neal Orman)
base cost is now geometry-based, for both meshes and prims Some of the previous weights have been recalibrated based on testing. Code reviewed by davep. Deferring QA for now until the other parts of the algorithm are updated, as re-generating the test takes time each time the algorithm changes.
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-01-19fix for SH-730: sculpted prim attachment shapes on impostored avatars load ↵Xiaohong Bao
very slowly
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-29SH-224 Add new streaming cost algorithm debug displays to viewer.Dave Parks
Add the ability to clear LOD slots. Make triangle count UI more responsive to Generate LOD button. Add triangle count debug display for current selection. Reviewed by Nyx
2010-09-27mergeDave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-20Stop using ll_aligned_malloc/free in llvolume.Dave Parks
Fix for garbage data in vertex weight array crashing software skinning. Proper integration of picking for rigged attachhments. Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
2010-09-19Raycasting for rigged attachments now works for your own attachments while ↵Dave Parks
in edit mode.
2010-09-01CTS-231 WIP create new ARC algorithm to be more accurate and account for meshesNyx (Neal Orman)
First pass - uses the new algorithm to hopefully be more accurate of render load on low-end machines. Also accounts for mesh complexity, including if a mesh is weighted or non-weighted. Code reviewed by davep
2010-08-25mergeDave Parks
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-07-29Yet more cleanup around llmediadataclient.Monroe Linden
In LLVOVolume, added a count of LLMediaDataClientObjectImpl objects referencing each LLVOVolume object. This allows LLVOVolume::markDead() to skip the relatively expensive calls to removeFromQueue() when the LLVOVolume is known to have no active references. Refactored LLMediaDataClient and its two child classes so that only LLObjectMediaDataClient has the round-robin queue (LLObjectMediaNavigateClient doesn't need it), and cleaned up some of the virtual function hierarchy around queue processing. In LLMediaDataClient, added tracking for requests that aren't currently in a queue (i.e. requests that are in flight or waiting for retries) so they can be found when their objects are marked dead. LLMediaDataClient::Request now directly keeps track of the object ID and face associated with the request. Removed the "markedSent" concept from requests. Requests that have been sent are no longer kept in a queue. The Retry timer now references the Request object instead of the Responder. Replaced LLMediaDataClient::findOrRemove() with separate template functions for find and remove.
2010-07-29Yet more cleanup around llmediadataclient.Monroe Linden
In LLVOVolume, added a count of LLMediaDataClientObjectImpl objects referencing each LLVOVolume object. This allows LLVOVolume::markDead() to skip the relatively expensive calls to removeFromQueue() when the LLVOVolume is known to have no active references. Refactored LLMediaDataClient and its two child classes so that only LLObjectMediaDataClient has the round-robin queue (LLObjectMediaNavigateClient doesn't need it), and cleaned up some of the virtual function hierarchy around queue processing. In LLMediaDataClient, added tracking for requests that aren't currently in a queue (i.e. requests that are in flight or waiting for retries) so they can be found when their objects are marked dead. LLMediaDataClient::Request now directly keeps track of the object ID and face associated with the request. Removed the "markedSent" concept from requests. Requests that have been sent are no longer kept in a queue. The Retry timer now references the Request object instead of the Responder. Replaced LLMediaDataClient::findOrRemove() with separate template functions for find and remove.
2010-06-03Vectorized octree and much of llspatialpartition and lldrawable.Dave Parks
Octree driven raycast.
2010-02-09mergedavep@billy.gateway.2wire.net
2010-02-05EXT-4209 Fix for sculptie prims not updating geometry when texture is loaded.Dave Parks
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.