summaryrefslogtreecommitdiff
path: root/indra/newview/llvovolume.h
AgeCommit message (Expand)Author
2015-11-11Backed out changeset: a79540758404ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-09-04MAINT-5416 FIXED Cannot right-click a rigged mesh that's wornAndreyL ProductEngine
2015-07-23MAINT-5416 Reverted changeset: 9bd24c17d908AndreyL ProductEngine
2015-07-17MAINT-5416 FIXED cannot right-click a rigged mesh that's wornAndreyL ProductEngine
2015-06-10MAINT-4297 (Mesh models sometimes fail to load completely)ruslantproductengine
2015-05-19MAINT-3548 - FIXED-R2 Horizontal & vertical offset values for normal & specul...vyacheslavsproductengine
2015-01-07MAINT-4773 FIXED Some transparent textures are rendered as white.ruslantproductengine
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-25Merge viewer-dev-matGraham Madarasz
2013-05-24NORSPEC-96 NORSPEC-189 another attempt at planar stretch across all 3 channel...Graham Madarasz
2013-05-24norspec-107: remove the need for a friend declaration in local texturesOz Linden
2013-05-24MATBUG-8: fix local texture support for normal and specular mapsSerpentu
2013-05-17NORSPEC-189 restore old mat param update registrationGraham Madarasz (Graham)
2013-05-16Merge beta fixesGraham Madarasz
2013-05-16NORSPEC-189 return to inefficient material update reg to avoid crashes from b...Graham Madarasz
2013-05-11Fix many issues with selection misapplication and rendering not matching appl...Graham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-28Basic normal mapping support.Geenz
2013-01-25Trying to set materials up for rendering! Yay!Geenz
2012-10-09Initial pass at getting a list of viewer objects with non-null material IDs.William Todd Stinson
2012-09-04merge changes for DRTVWR-207Oz Linden
2012-08-31merge changes forOz Linden
2012-08-29MAINT-1455 FIX Media Texture not visually updated correctlycallum
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-17pull back fixes for 3.3.4-beta4Oz Linden
2012-07-16MAINT-1223 Fix for alpha updates not triggering LoD updates.Dave Parks
2012-06-20MAINT-794 Move flexi idleUpdate and texture animation to their own update que...Dave Parks
2012-06-19MAINT-794 Factor out a lot of CPU overhead around updating objects.Dave Parks
2012-06-08MAINT-646 Optimize LLVolumeImplFlexible::doIdleUpdate()Dave Parks
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-19MAINT-775 Cleanup of some weird corner cases on animated child prims.Dave Parks
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-10SH-2644 Fix debug display that shows selection triangle count and streaming costDave Parks
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-16FIX SH-859, SH-1274 - added fix for determining triangle count andNyx (Neal Orman)
2011-07-28fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-30SH-477 Better mesh streaming cost estimation.Dave Parks
2011-03-22initial effort to enable a debug display to show render complexity.Nyx (Neal Orman)
2011-03-21mergeNyx (Neal Orman)
2011-03-11SH-477 Put estimated streaming cost back in the debug display -- use newfangl...Dave Parks
2011-02-11re-applying render cost changes for experimentationsNyx (Neal Orman)
2011-02-07SH-930 FIX revert ARC algorithm for merge to viewer-developmentNyx (Neal Orman)
2011-02-03SH-861 FIX update render cost algorithm to use geometry triangle countsNyx (Neal Orman)
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-01-19fix for SH-730: sculpted prim attachment shapes on impostored avatars load ve...Xiaohong Bao