| Age | Commit message (Collapse) | Author |
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Requesting appearance updates on updateGeometry for the avatar was spamming
the back-end and causing the throttling mechanism to get hit. Removing that
caused a re-introduction of SH-4109, so added a callback to link creation
in the COF for attachments to request an appearance update.
This should cause us to request an appearance update once per attachment
attached, where before we were seeing up to 8 redundant requests.
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https://bitbucket.org/lindenlab/viewer-development-materials
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parameters
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correctly and fix issues with transition from no-bumps to normal maps
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https://bitbucket.org/lindenlab/viewer-development-materials
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material to using legacy bumps causing incorrect rendering
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object when 100% transparent.
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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https://bitbucket.org/lindenlab/viewer-development-materials
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testing based overhaul WIP
Reviewed by Graham
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which has deleterious effects on materials rendering
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channels and make the materials CB use a UUID instead of this pointer for safety
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state in build tool, and protect against callback crashes when switching regions
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CompareBatchBreakerModified and add shortcut for materials info dump
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https://bitbucket.org/lindenlab/viewer-development-materials
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descrepencies.
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in play
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non-deferred
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and off
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back to having prev texture
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brundlefly solution with old reg and new callback
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stomped during 'reloading'.
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consistent and increased max range on repeats per meter
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applied materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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