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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Collapse)Author
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵Leslie Linden
since everything renders faster using VBO's except alpha for some mysterious reason.
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-11-15mergeDave Parks
2011-11-10SH-2644 Fix debug display that shows selection triangle count and streaming costDave Parks
2011-11-02mergeDave Parks
2011-10-19mergeDave Parks
2011-10-19SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settingsDave Parks
2011-10-05Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience-fuiRichard Nelson
2011-09-26mergeDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-21SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersectBrad Payne (Vir Linden)
2011-09-14mergeBrad Payne (Vir Linden)
2011-09-07Merge from viewer-experienceLeslie Linden
2011-08-29fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435Xiaohong Bao
and SH-2358: Crash in LLError::crashAndLoop: Invalid face index
2011-08-29mergBrad Payne (Vir Linden)
2011-08-26Automated merge with https://hg.secondlife.com/mesh-developmentNyx (Neal Orman)
2011-08-26SH-862 FIX re-scaling render weight algorithmNyx (Neal Orman)
We were double-counting the factor of scale both through the streaming cost algorithm, as well as another multiplier in the render cost algorithm. This caused objects at small scales to have little cost difference regardless of amount of geometry, due to minimum costs. Eliminated extra scale factor, and instead scaled number of triangles up by a constant factor to keep the balance between geometry and texture costs sane.
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-19BUILDFIX fixing unix line endings on two files to pass policy checks.Nyx (Neal Orman)
2011-08-19mergeDave Parks
2011-08-19FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithmNyx (Neal Orman)
render cost algorithm triangle count is now scaled to be more balanced vs texture/particle count. In addition added factors for light-emitting and media texture primitives. Algorithm should be near "final" at this point.
2011-08-18merging in latest mesh-developmentNyx (Neal Orman)
2011-08-17fix for SH-1142: HUD objects do not display bumpmaps when Lighting and ↵Xiaohong Bao
Shadows are enabled.
2011-08-17SH-2188 Fix for generally bad vertex buffer updates for rigged attachments ↵Dave Parks
and fix for viewer always thinking meshes initially have 8 texture entries.
2011-08-16FIX SH-859, SH-1274 - added fix for determining triangle count andNyx (Neal Orman)
performance tested impact of animated textures Also did some cleanup to ensure branch built and ran properly after last merge.
2011-08-15merging latest viewer-mesh into nyx's sidebranchNyx (Neal Orman)
2011-08-12merge from viewer-experienceLeyla Farazha
2011-08-10merge viewer-development to mesh-developmentBrad Payne (Vir Linden)
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-28fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)
2011-07-20SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.Dave Parks
2011-07-19SH-2090 FIX - cherry pick from davep commitBrad Payne (Vir Linden)
2011-07-19SH-2090 Make meshes that fail to load render as prim proxy.Dave Parks
2011-07-09SH-2038 Potential fix for a myriad of performance problems concering VBO usage.Dave Parks
2011-07-06SH-1988 Fix for using diameter instead of radius for streaming cost.Dave Parks
2011-06-23SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes ↵Dave Parks
bad performance on cards with old drivers)
2011-06-08mergeDave Parks
2011-06-07SH-1595 Make rigged attachment selection more reliable (never selectable ↵Dave Parks
when not in edit mode, always accurately selectable while in edit mode).
2011-06-06SH-1589 Fix for some meshes showing up in non mesh enabled regions.Dave Parks
2011-06-02SH-1732 Add streaming cost calculation for mesh objects.Dave Parks
2011-06-01mergeDave Parks
2011-06-01SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.Dave Parks
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.