| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | values change. | 
|  |  | 
|  |  | 
|  | queues. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | region crossing or teleport. | 
|  |  | 
|  | control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | 
|  | that are likely to be requested, but never reuse a previously used buffer. | 
|  | pointer checks are good.
Reviewed by Kelly | 
|  | against sculpt based crashers. | 
|  |  | 
|  | deselect until the next LoD update | 
|  |  | 
|  |  | 
|  |  | 
|  | vertex buffers for more than a few seconds. | 
|  |  | 
|  |  | 
|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | since everything renders faster using VBO's except alpha for some mysterious reason. | 
|  |  | 
|  | Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | some reason | 
|  |  | 
|  |  | 
|  |  | 
|  | and SH-2358: Crash in LLError::crashAndLoop: Invalid face index | 
|  |  | 
|  |  |