Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-17 | merge | Dave Parks | |
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵ | Dave Parks | |
data from gDEBugger. Reviewed by Nyx. | |||
2011-02-16 | Fix for problem with pelvis offset | prep | |
2011-02-08 | Merge | Dave Parks | |
2011-02-08 | SH-523 Fix for non-finite values in silhouette rendering resulting in ↵ | Dave Parks | |
silhouette segments pointing at center of screen. | |||
2011-02-07 | SH-930 FIX revert ARC algorithm for merge to viewer-development | Nyx (Neal Orman) | |
Reverting incomplete changes to ARC so that we don't change RC when we merge down. | |||
2011-02-07 | SH-923 FIX particle render cost does not appear to be functioning properly | Nyx (Neal Orman) | |
was checking the age of the particle system, not the individual particles. This appears to fix the problem. Deferring QA on the new algorithm until it is completed. | |||
2011-02-03 | SH-861 FIX update render cost algorithm to use geometry triangle counts | Nyx (Neal Orman) | |
base cost is now geometry-based, for both meshes and prims Some of the previous weights have been recalibrated based on testing. Code reviewed by davep. Deferring QA for now until the other parts of the algorithm are updated, as re-generating the test takes time each time the algorithm changes. | |||
2011-02-02 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-01 | fix for SH-891: crash at LLDrawable::getFace(int) | Xiaohong Bao | |
2011-02-01 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-01 | SH-641 Cosmetic fix -- keep showing last rendered mesh LoD if requested LoD ↵ | Dave Parks | |
is unavailable. | |||
2011-01-26 | SH-641 Fix for some objects not properly switching LoD under some situations. | Dave Parks | |
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display. | |||
2011-01-25 | SH-390 Fix for bad occlusion culling of some mesh objects. | Dave Parks | |
2011-01-19 | SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵ | Dave Parks | |
octree nodes. Regressed EXT-7155 so fix for regression included. | |||
2011-01-19 | fix for SH-730: sculpted prim attachment shapes on impostored avatars load ↵ | Xiaohong Bao | |
very slowly | |||
2011-01-18 | SH-571 work in progress. | Dave Parks | |
2011-01-05 | Fix for SH-579 | prep | |
2010-12-30 | Code review fix from davep - use booling or operator and not binary one | Roxie Linden | |
Remove unnecessary state check. Initial dialog work for showing physics cost in upload dialog | |||
2010-12-29 | SH-652 Viewer crash when right-clicking an avatar while in edit mode | Loren Shih | |
Null pointer issue. | |||
2010-12-15 | fix for SH-367: mesh viewer lock up: Problem removing object.cache - ↵ | Xiaohong Bao | |
errorcode: 13 | |||
2010-12-03 | Fix for SH-479 | prep linden | |
2010-11-19 | SH-356 FIX render cost doesn't factor in revolutions | Nyx (Neal Orman) | |
Added a revolutions factor to render cost calculations. Adding revolutions will multiply your render cost based on how much geometry is added, from 1x up to 4x Code reviewed by Davep. Wiki documentation updated. | |||
2010-11-18 | SH-350 SH-351 SH-355 FIX Several fixes for ARC | Nyx (Neal Orman) | |
Fixed the texture resolution calculation against the rounding errors we had before. Fixed the bug where linking prims changed the combined cost Fixed the bug where twisting was not computed properly Code reviewed by davep. | |||
2010-11-15 | Implemented support for getting at the child translational element if the ↵ | prep | |
SID fails to resolved. | |||
2010-11-15 | Backed out changeset: 1c9c6cdcccde | prep | |
2010-11-15 | Implemented support for getting at the child translational element if the ↵ | prep | |
SID fails to resolved. | |||
2010-11-10 | Bug fix for an avatar that would exhibit floating if pelvis was offset | prep | |
Bug fix for attach/detach so that it will recalculate certain avatar settings based upon bone positions. | |||
2010-10-29 | SH-184 Don't render loading meshes as tetrahedrons. | Dave Parks | |
2010-10-28 | - Pelvis offsets are now preserved | prep | |
- Fix for CTS-261 | |||
2010-10-14 | SH-329 WIP merging in oz's fix for license issues in the mesh branch | Nyx (Neal Orman) | |
2010-10-14 | Make radius on viewer match radius on simulator for streaming cost estimation. | Dave Parks | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-09-30 | Remove unused variable. | Dave Parks | |
2010-09-29 | SH-224 Add new streaming cost algorithm debug displays to viewer. | Dave Parks | |
Add the ability to clear LOD slots. Make triangle count UI more responsive to Generate LOD button. Add triangle count debug display for current selection. Reviewed by Nyx | |||
2010-09-28 | SH-238 Add check boxes to upload skin weights (or not) and/or joint ↵ | Dave Parks | |
positions (or not). Remove llfloaterimportcollada Reviewed by Prep. | |||
2010-09-27 | merge | Dave Parks | |
2010-09-24 | Added support for joint offsets | prep linden | |
2010-09-22 | SH-93 Disable mirror/invert check boxes when sculpt type is set to mesh. ↵ | Dave Parks | |
Also fixed a crash when switching sculpt type from mesh to sphere. | |||
2010-09-22 | Commenting out unused variables to help mac build | Jonathan Wolk | |
2010-09-22 | Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching ↵ | Dave Parks | |
type back into tools floater. | |||
2010-09-21 | Fix for build failures - disabling tcmalloc for now | Brad Payne (Vir Linden) | |
2010-09-20 | Stop using ll_aligned_malloc/free in llvolume. | Dave Parks | |
Fix for garbage data in vertex weight array crashing software skinning. Proper integration of picking for rigged attachhments. Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position). | |||
2010-09-19 | Raycasting for rigged attachments now works for your own attachments while ↵ | Dave Parks | |
in edit mode. | |||
2010-09-01 | CTS-231 WIP new ARC algorithm | Nyx (Neal Orman) | |
tweaked some numbers that were incorrect when I originally wrote the algorithm deminimis change, no review | |||
2010-09-01 | CTS-231 WIP create new ARC algorithm to be more accurate and account for meshes | Nyx (Neal Orman) | |
First pass - uses the new algorithm to hopefully be more accurate of render load on low-end machines. Also accounts for mesh complexity, including if a mesh is weighted or non-weighted. Code reviewed by davep | |||
2010-08-25 | merge | Dave Parks | |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |