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path: root/indra/newview/llvovolume.cpp
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2010-06-21Merge from ssh://hg.lindenlab.com/dessie/viewer-releaseLeyla Farazha
2010-06-17EXT-6957 Media Navigation & Interaction does not work for "Group" if ↵Leyla Farazha
"Anyone" is disabled. reviewed by richard cc#216
2010-05-14merge from viewer-publicTofu Linden
2010-05-13EXT-7327: FIXED: viewer crash in LLVOVolume::syncMediaData on Meshopotamia 1Xiaohong Bao
2010-05-12Fix for fullbright bump not working in deferred render.Dave Parks
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. (transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
2010-05-04EXT-7161 Fullbright has no effect on shiny & bump mapped prim while Lighting ↵Tofu Linden
and Shadows are enabled.
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-04-15merge from viewer-hotfixTofu Linden
2010-04-14Remove calls to llpushcallstacks from inner loops.Dave Parks
2010-03-29EXT-3075 : Remove swear words from comments across viewerLoren Shih
This bugs me in a minor way. Did a search-and-cleanup on various swear words.
2010-03-19DEV-46613 Non-sculpty with sculpty parameters corrupts all similar geometriesSoft Linden
2010-02-26VWR-17462 Fix for some updates not getting applied properly.Dave Parks
2010-03-09We can enable alpha masking for fullbright faces as long as we're not in ↵Tofu Linden
deferred mode. Deferred masked fullbrights are still broken (we fall back to blending instead of masking as a workaround), but they always have been. :/
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵Tofu Linden
get right. Refactor some replicated and/or strangely-expressed logic.
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵Tofu Linden
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-23mergePalmer Truelson
2010-02-23Turning on Davep optimizations again. Backed out changeset d89b00b44ab6Palmer Truelson
2010-02-19fix for EXT-5528: Viewer hangs indefinitely after teleporting into this region.Xiaohong Bao
for EXT-5550: Viewer locks up consistently on the same sim.
2010-02-13CID-208Tofu Linden
Checker: REVERSE_INULL Function: LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup *) File: /indra/newview/llvovolume.cpp
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-11fix for EXT-5353: prim visibility issues.Xiaohong Bao
2010-02-05EXT-4209 Fix for sculptie prims not updating geometry when texture is loaded.Dave Parks
2010-02-03Optimization pass.Dave Parks
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera
2010-02-02Probably the real fix for isLightSpotlight() - PARAMS_LIGHT_IMAGE isn't ↵Tofu Linden
guaranteed, duh.
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.
2010-01-27CID-355Tofu Linden
Checker: UNINIT_CTOR Function: LLVOVolume::LLVOVolume(const LLUUID &, unsigned char, LLViewerRegion *) File: /indra/newview/llvovolume.cpp
2010-01-20FIX EXT-4052: Make sure bounceback url has a schemeRick Pasetto
Review #83 The function LLMediaEntry::checkCandidateURL() assumes the URL passed in at least has a scheme part (i.e. a ":"). This fixes the bounceBack code to assure that.
2010-01-19FIX EXT-4468 DEV-41991: Make selected objects "more important" when loading ↵Rick Pasetto
their media data
2010-01-08code review feedback: fixed commentRick Pasetto
2010-01-08FIX EXT-4052: don't bounce back if url does not pass whitelistRick Pasetto
http://codereview.lindenlab.com/265005/show
2010-01-07EXT-3973 viewer crashNyx (Neal Orman)
Rendering cost calculations didn't handle the case of a face having no image associated with it. Added in null checks before using the pointer to the image. Crash no longer repros. Code reviewed by Vir.
2009-12-18Slight hack: if pixel area is 1024, force recalculation of itRick Pasetto
This is because I've observed that in heavy regions, media was not getting loaded because the queue items were stuck with the head item at interest = 1024. This is the "default" value, which means it probably wasn't calculated yet. This forces the calculation. Also cleaned up some logging in mediadataclient
2010-04-07merge from viewer-trunkTofu Linden
2010-04-05One last small change from svn//branches/viewer-mesh @ 114046 for render bumpPalmer
2009-12-15Add a PrimMediaMasterEnabled debug flag to allow us to disable the media ↵Rick Pasetto
data client Conceptually reviewed by Monroe
2009-12-14Change LLViewerMedia::isInterestingEnough() to also check selectionRick Pasetto
If the object is in the selection, its interesting. Load its media data ASAP. Conceptually reviewed by monroe
2009-12-14Automated merge with ssh://rick@hg.lindenlab.com/skolb/mediaRick Pasetto
2009-12-14Allow selection of media faces even if there is no impl. We recordRick Pasetto
the target object and use that fact to raise its interest level. This is mostly a pass-off for monroe to take and run with
2009-12-11Mergeskolb
2009-12-11EXT-2718 avatar render cost higher in 2.0 than in 1.23Nyx (Neal Orman)
previous fix fixed the double-counting of texture costs. resulting ARC was ~99 points higher for most avatars. This patch makes the cost shoot up again, as ARC was improperly computed in 1.23 and before. This makes the cost for an avatar increase 10 points per prim instead of per-attachment, which is how we have documented it. Also used constants to eliminate magic numbers and increased ARC limit from 1024 to 2048. Will request feedback on change from BSI:STU Code reviewed by Bigpapi --HG-- branch : avatar-pipeline
2009-12-10PARTIAL DEV-43869 - add "isInterestingEnough()" to the queue calculationRick Pasetto
This change bumps the queue sizes way up, because we think that the "isInterestingEnough()" call will prevent loading more media data than we think is necessary. Still need to implement it in LLVOVolume, though
2009-12-10PARTIAL DEV-43869: LLMediaDataClient now uses two queuesRick Pasetto
This is a fairly major change that addresses the issue of an object with constantly-updating media. Before, that object would be put into our single queue and sorted to a particular spot, and since it continuously updates, it would "always be there". That means that nothing "behind" it would ever get serviced. This change introduces two queues for each MDC: one is the same "sorted" queue as before, and the other is unsorted, and "round-robins". New objects go into the sorted queue, objects whose media we already know about get put into the unsorted queue. The two queues are interleaved when serviced (one then the other is serviced -- if one is empty we try the other -- until they are both drained). The round-robin queue works a little differently: after an item is fetched from that queue (remember this would be an item we already know about), that request is marked and put back at the end of the queue. If that object gets a UDP update while in the queue, that mark is "cleared". When it gets to the front of the queue again, if it still marked, it is thrown away. If it is not marked, it is fetched, and again marked and put at the end. This makes the queue self-limiting in how big it can get. I have also made some other changes: - The sorting comparator now just delegates to the object for its "interest" calculation. A higher value = more interesting. LLVOVolume now uses its PixelArea for its "interest" calculation, which seems apparently better (the prior distance calculation was wrong anyway). - The score is cached before the sort operation is performed, so that it won't be expensive to sort - Now, the media version that is fetched is saved in the LLVOVolume, and we do not update if it is not newer (this is not very useful...yet.) - I've introduced hard limits (settable by debug settings) on the size of the queues. The sorted queue will be culled (after sort) to that count. NOTE: this will probably get removed in a later checkin, as I've already gotten feedback that this is not desirable - I've reorganized LLMediaDataClient so it makes more sense. - I've made the request object a little smaller, so the queue won't take up so much memory (more work could be done here) - Added a unit test for the two-queue case (though more tests are needed!)
2009-12-01Fix a signed/unsigned warning that breaks the Windows build.callum
2009-12-01Fix for EXT-2836 (Changing texture on Media on a Prim face removes MoaP ↵Monroe Linden
functionality). LLVOVolume::regenFaces() (specifically the calls to facep->setTexture()) breaks associations between faces and LLViewerMediaTexture objects when called on a prim with playing media. This change adds code which recreates the associations.
2009-11-30Linker optimization - use "extern template" for commonly regenerated templatesJames Cook
Also replaced many duplicate calls to LLViewerCamera::getInstance() with local pointer. Reviewed with Ambroff