Age | Commit message (Collapse) | Author |
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position overrides to +/-5m
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some updates more efficient. addAttachmentOverrides() called in rebuildGeom()
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triangle count
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values.
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from "sticking". Yes really.
FIXED. Allows set material explicitly to material manager.
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the selected texture.
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positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
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often, no longer done in rebuildGeom()
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a couple of frames to make sure state is current before starting to skip LLRiggedVolume::update()
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Don't clear buffers if they are already free
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is paused
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animated objects.
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viewer-local avs used in upload previews
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code cleanup
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incrementally. Same dubious formula.
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LLControlAvatar::initInstance() as a potential hook for optimizations.
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tris, we don't bother making a control avatar for them.
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going static
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isAnimatedObject() just uses check against extended mesh flag of the root. On select, LLVOVolume marks whole linkset for update if animated object.
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with recursiveMarkForUpdate
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